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Weird jagged edges

Discussion in 'General Discussion' started by naemihan, May 4, 2020.

  1. naemihan

    naemihan

    Joined:
    Mar 28, 2020
    Posts:
    28
    I had my textures done in Gaia using a texture spawner, but I wasn't happy with the result, too much tiling. So I installed CTS and reworked the whole thing until it looked really nice. Then I wanted to edit the terrain a little, so I smoothed it here and there, but the texture wasn't updating. So I ran the Gaia texture spawner... big mistake. Not only did it not update, it added some weird jagged edges.

    How can I get it back to normal ?

     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,083
  3. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    You need to understand splatmap resolution. It's covered in the docs, but you won't understand until you understand the basics of how textures and UV's work.

    Control texture resolution:
    upload_2020-5-3_20-58-31.png

    Also use wireframe view in viewport to see what the triangle density is like on your terrain mesh. You adjust that with pixel error setting.
     
  4. naemihan

    naemihan

    Joined:
    Mar 28, 2020
    Posts:
    28
    Thanks for your answers.
    I did a clean rebuild of my project and no longer getting the issue.