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Weird inverse kinematic behaviour

Discussion in '2D' started by gronie2014, Apr 17, 2020.

  1. gronie2014

    gronie2014

    Joined:
    Jan 3, 2020
    Posts:
    1
    Hello, I have a problem with my animations, I don't know what happened, everything was working right until this day. So, my problem is that I have for example an idle animation, where everything works right except my right arm, which doesn't move at all - the bottom of the hand plays the animation but the upper part just stays at the same place. The same happens to the rest of my animations and I don't know what to do. I've even tried to make new animations but this doesn't work either. Any ideas? I'm using inverse kinematic with skeletal rigging.

    Edit: I was looking for the answer and in unity I figured out that when I turn off and on the sprite skin script on that hand (in play mode) then it comes back to normal as it should, but why is it happening?
     
    Last edited: Apr 17, 2020