I'm having some trouble using the psd importer. Does anybody know why it looks like this and how to fix it? What it should look like: https://i.imgur.com/1aNnM5d.png What it looks like after import: https://i.imgur.com/oNh9Zz4.png Settings: https://i.imgur.com/w9w0JpI.png - Unity 2020.3.11f1 - I'm using URP with one 2D global light if that makes a difference. Here is the PSB file I'm using: https://www.dropbox.com/s/seafp2sybd5szjb/Village - Copy.psb?dl=0#
Hey @Jameszxg I managed to fix it by updating the Photoshop Channels back to RGB, Red, Green and Blue. Before After It wasn't the issue of your PSD Importer settings nor with URP. So no worries on that. Just a small note, if you are importing the PSB to use it as a single Sprite, you may consider changing your Sprite Mode to Single.(You can keep it as Multiple if you would like the option of slicing up the Sprite into multiple Sprite Rects in the Sprite Editor later.) Here's the Village - RGB Channels.psd if you are interested. (I could only upload it in .psd as the forum doesn't support .psb. Remember to rename it to .psb before dragging it into Unity. )