This is most likely one of two issues... 1. you are trying to use addressables too early. We are fixing things so there won't be a "too early", but as of 0.4.6, you can't call from Awake() 2. you have a group setup to be using the hosting service, but the service is not enabled. try those and get back to me. -Bill
Thank you. Solved by using addressables after scene load: Code (CSharp): [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] public static void InitializeAfterSceneLoad() { Addressables.InitializationOperation.Completed += async => { // snip }; };