Hello, i am using Unity 2022.3.2f1 with ECS and URP. I created a new project with the 3D URP template, then adding Entities Graphics package. I have a scene with a Main camera, a virtual camera (cinemachine) following my player character entity object. The player character is a quad in the subscene with a plane used as background. The player character uses a custom graph made with Shader Graph and has GPU instancing enabled. The same goes for the background entity. I did set Forward+ in the URP settings as the Editor warned me about. The weird behaviour is that While the background is enabled, i can see the player character in the editor, even when i am in play mode. However when i tried it in build and run, i only saw the background. I then tried to find out why this was happening and when i tried disabling the background, so i can only see the player character, the player character became invisible too. If i change the player character material to a simple Unlit/Lit shader it shows fine. Even in build and run mode. I don't know what would be needed for the analysis, so i uploaded the shaders that seem to be the problem in a zip file. I have no idea why this is happening. Can anyone help please?