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Resolved Weird color, reflection maybe, WRONG UV Mapping Blender

Discussion in 'High Definition Render Pipeline' started by P4r0, Oct 12, 2021.

  1. P4r0

    P4r0

    Joined:
    Jun 19, 2018
    Posts:
    7
    Hi,

    I got these weird thing happend in my scene and I cant figure it out, why is that, doors have SAME material, reflectino probes are right I think, Global Illumination via light probes, lightmaps generated by Unity.
    Can somebody help me?

    Thanks.

    problem.png
     
  2. P4r0

    P4r0

    Joined:
    Jun 19, 2018
    Posts:
    7
    Update:
    Now I realiase that these weird things are becouse "wrong" UV mapping in Blender, Im UV mapping via Blender funtion, Smart UV Project, but I need to manualy rotate or mirror these problematic faces. So, can somebody help me to get this right without manualy UV mapping every object I will create?
    Thanks.
     
  3. P4r0

    P4r0

    Joined:
    Jun 19, 2018
    Posts:
    7
    Update:
    Now, Ive tried Cube Projection, that works fine, but this UV mapping function keep UV orientation only in one directinon. After I manualy rotate faces that I want to, it starts making these problems again.

    Cube Projection (looking same) problem.png

    Cube Projection with manual rotation (looks like other shade of brown) problem2.png