Hello everybody, I am a newbie in this field and for the first time I am experiencing the following kind of problem. I just have a "simple" environment built by myself. Each object of this environment has a mesh collider. My player is a simple capsule for the moment and I make it move using the call rigidbody.MovePosition(). Unfortunately it happens something weird which you can see in the video right below. So the questions are: 1) how can I solve the fact that my player can pass through objects even if they have a mesh collider? 2) after my player has passed through those objects he keeps moving alone, like pushed by a non-existing "force" or anyway with a linear movement. What is it caused by? Thanks in advance!