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Weird Blocky Lighting

Discussion in 'Graphics Experimental Previews' started by Lorca1031, Jul 30, 2018.

  1. Lorca1031

    Lorca1031

    Joined:
    May 4, 2018
    Posts:
    10
    Hi there, sorry if this has been asked before (couldn't find it after hours of searching). Does anyone know how this could possibly be happening? I am using the HDRP.
     

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  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Yeah it's probably just the Apply Range Attenuation option on the light. AFAIK it's not been implemented on older versions.
     
  3. Lorca1031

    Lorca1031

    Joined:
    May 4, 2018
    Posts:
    10
    I believe my shadow map sizes were actually too big. The scriptable render pipeline defined the shadowmap atlast as 2K and I had 30 points lights taking 512 resolution which far exceeded the shadowmap atlast which is supposed to fit all light's shadow maps.