Hi I saw on adb logcat this printed out: [Physics.PhysX] BV4 midphase only supported on Intel platforms. UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32) BombTrajectory:FixedUpdate() <-- this is where i call it on my script [physx/source/geomutils/src/mesh/GuMidphaseInterface.h line 175] (Filename: physx/source/geomutils/src/mesh/GuMidphaseInterface.h Line: 175) And then, I do a Physics.OverlapSphere(hitpoint, 4f, ~(1 << MyGameManager.layerTransparentFX)); So I went into the mesh collider and I saw "baked" as FastMidphase set on it. That seems to work only on PC. Fine, but for people like me that upgraded from existing projects... why would this be set by the editor? And more importantly, if you set it, shouldn't you ignore the setting when you build for android?