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weird behaviour on android

Discussion in '2020.1 Beta' started by creat327, Oct 14, 2019.

  1. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    Hi

    I saw on adb logcat this printed out:

    [Physics.PhysX] BV4 midphase only supported on Intel platforms.
    UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction)
    UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32)
    BombTrajectory:FixedUpdate() <-- this is where i call it on my script

    [physx/source/geomutils/src/mesh/GuMidphaseInterface.h line 175]
    (Filename: physx/source/geomutils/src/mesh/GuMidphaseInterface.h Line: 175)

    And then, I do a
    Physics.OverlapSphere(hitpoint, 4f, ~(1 << MyGameManager.layerTransparentFX));

    So I went into the mesh collider and I saw "baked" as FastMidphase set on it. That seems to work only on PC. Fine, but for people like me that upgraded from existing projects... why would this be set by the editor? And more importantly, if you set it, shouldn't you ignore the setting when you build for android?
     
    Last edited: Oct 14, 2019
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619
    I recommend to edit the thread title to something like below, so unity staff won't skip your post because of vague title.
    Android: [Physics.PhysX] BV4 midphase only supported on Intel platforms
     
  3. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    I tried but there is no edit for title
     
  4. yant

    yant

    Unity Technologies

    Joined:
    Jul 24, 2013
    Posts:
    596
    could you please report a case on that? we have a case on a different aspect of this problem apparently. thanks