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Weird behaviour of FOG in universal render pipeline

Discussion in 'Universal Render Pipeline' started by Lordinarius, Sep 28, 2019.

  1. Lordinarius

    Lordinarius

    Joined:
    Sep 3, 2012
    Posts:
    94
    So i started to try latest version of Lightweight Render Pipeline which is Universal Render Pipeline now. I was trying to get similar look from standart renderer with FOG and saw this behaviour. I am not sure if this is expected or not but it is acting on per object bases somehow. Scene contains 3 U shaped meshes sticked end to end.

    Here a video.