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Weird behaviour of FOG in universal render pipeline

Discussion in 'Graphics Experimental Previews' started by Lordinarius, Sep 27, 2019.

  1. Lordinarius

    Lordinarius

    Joined:
    Sep 3, 2012
    Posts:
    94
    So i started to try latest version of Lightweight Render Pipeline which is Universal Render Pipeline now. I was trying to get similar look from standart renderer with FOG and saw this behaviour. I am not sure if this is expected or not but it is acting on per object bases somehow. Scene contains 3 U shaped meshes sticked end to end.

    Here a video.
     
  2. fuzymarshmello

    fuzymarshmello

    Joined:
    Feb 22, 2015
    Posts:
    17
    did you ever solve this? running into the same issue
     
  3. GarvitGupta

    GarvitGupta

    Joined:
    Oct 26, 2019
    Posts:
    3
    If Anyone else run into this issue, this can be solved by following below steps:
    I am using Unity 2019.3

    Steps
    1. Window -> Rendering -> Lighting settings
    2. Uncheck Fog checkbox. Issue solved.

    upload_2020-2-10_19-12-31.png
     
    infabong, pixeloved and Beto-Caldas like this.
  4. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,967
    Did you even read what OP posted? This is not a solution, your just turning fog off entirely.
     
  5. AngryChiwawa

    AngryChiwawa

    Joined:
    Jun 18, 2020
    Posts:
    2
    Wow ,i thought that urp renders so wierd but its just fog.I scaled my whole game down ( scaling al the objects in the scene so the fog could not be seen). Thanks1