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Question Weird artifacts on baked lighting

Discussion in 'High Definition Render Pipeline' started by DarkBlackOMG, Feb 24, 2023.

  1. DarkBlackOMG

    DarkBlackOMG

    Joined:
    Aug 2, 2020
    Posts:
    7
    Hello, i've baked my lighting and everything is is fine except that these weird artifacts appear and i don't really know how to fix it.
    upload_2023-2-24_14-25-19.png

    These are my lighting parameters and the lightmap UV if it helps.
    upload_2023-2-24_14-26-16.png upload_2023-2-24_14-26-29.png upload_2023-2-24_14-26-57.png
     
  2. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,122
    check this out: Official - Lightmapping Troubleshooting Guide - Unity Forum

    Looks like it might be caused by a denoising or compression issue.

    Try changing denoiser from auto to Optix if you have an NVidia card, if it doesn't work out, try open image denoiser.
    Also try disabling compression and bake.
    Use the screen debug UV overlap to see if there's any overlapping UVs, also check out invalid texel debug.
     
  3. DarkBlackOMG

    DarkBlackOMG

    Joined:
    Aug 2, 2020
    Posts:
    7
    Hey thanks for the quick answer!

    I've tried using optix and that didn't fix it and already had compression turned off, just in case i tried enabling it but sadly this didn't fix it either.

    I also checked uv overlapping but it looks fine, anyway i'll take a look at the troubleshooting guide you sent me. Thanks!