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Question Weird animation offset humanoid rig

Discussion in 'Animation Rigging' started by genjistu, Jun 18, 2022.

  1. genjistu

    genjistu

    Joined:
    Jul 4, 2019
    Posts:
    2
    Hello,

    I've changed my player rig from Generic to Humanoid. For some reason, it makes the animations move some parts of the rig that did not move when the rig was generic. It also offsets some parts of the rig away from the root.. It's very weird and hard to explain... I took a small video though :

    https://gyazo.com/bcc0cf127a1e7c285665b5b6b91c3736

    Here's the rig's avatar :
    upload_2022-6-18_23-46-15.png
    upload_2022-6-18_23-46-27.png

    Does anyone know why it does that?

    Thanks for reading!
     
  2. unity_EE070FF52854FD49E6AA

    unity_EE070FF52854FD49E6AA

    Joined:
    Jun 12, 2022
    Posts:
    1
    Inside mesh import settings on an Animation tab there is option to bake into pose Rotation, Position(Y) and Position(XZ) also lower little info screen that show Average Velocity and Average Angular speed, basically if those values arent 0 there is additive movement in animation which shifts model every animation cycle a bit, checking flags to bake into pose fixes that.
     

    Attached Files:

  3. genjistu

    genjistu

    Joined:
    Jul 4, 2019
    Posts:
    2
    Woah, thanks for your answer! It worked!