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Webplayer networking

Discussion in 'Multiplayer' started by Crey, Dec 9, 2009.

  1. Crey

    Crey

    Joined:
    Nov 24, 2009
    Posts:
    16
    I'm fuzzy on exactly what is needed to accomplish this..

    My game allows users to create a server, using the built-in server and client code.

    Does this code directly translate to a webplayer?

    If it does, than what is smartfoxserver and why is it mentioned so often?

    Thanks
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Yes the code will directly work in the webplayer.


    The reason for smartfox etc is that they offer dedicated server backends, that you host somewhere and that are able to scale up to support a rather large amount of players in that environment.
    But they also require you to put some significant work in as you don't have collision etc out of the box anymore.