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WebPlayer Freezes on "Postprocessing"

Discussion in 'Editor & General Support' started by RTSlang, Sep 14, 2015.

  1. RTSlang

    RTSlang

    Joined:
    May 3, 2013
    Posts:
    58
    WebPlayer Freezes on "Postprocessing" and WebGL freezes when python.exe runs

    I have repeatedly tried to build a game in webplayer but it just freezes at postprocessing phase after LZMA compression and webgl hangs at python.exe launch stage. This game uses all 2d textures for the animations and a lot of them are multi-frame 2k res animations. I'm thinking it's a compression issue. I have left the computer overnight to no avail. The game is able to build fine in standalone PC. My clients, however, are on Mac and like webplayer.

    Does webplayer have a texture size limit that is causing the hang or could it be compressing each image individually - incredibly slowly? I'm at a loss at the moment. Any help would be greatly appreciated.
     
    Ben-BearFish likes this.
  2. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,204
    I seem to be running into the same issue. Does anyone have any idea what would cause this?
     
  3. RTSlang

    RTSlang

    Joined:
    May 3, 2013
    Posts:
    58
    Yeah after a few rounds with Unity support it tuns our that the encoding is SO FREAKING SLOW. Like you will shave a few times before it's done slow. Also webplayer has insanely small limits.
     
    Ben-BearFish likes this.
  4. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,204
    Yep, that's what it ended up being.
     
    RTSlang likes this.