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WebGL's image is not very good.

Discussion in 'WebGL' started by xiaofeii, Jul 23, 2015.

  1. xiaofeii

    xiaofeii

    Joined:
    Sep 24, 2014
    Posts:
    2
    Origin image is fine, but it is not what I want after publishing to WebGL.
    May I choose not to compress images?
     
  2. PlatformSix

    PlatformSix

    Joined:
    Feb 27, 2014
    Posts:
    57
    Yep, just go to quality settings and make sure your webGL quality level texture size is full, and the import settings on your textures are set to truecolor for webGL.
     
  3. xiaofeii

    xiaofeii

    Joined:
    Sep 24, 2014
    Posts:
    2
    Thank you very much for replying.
    I did what you say, but it didn't work...
    Big images(above 256*128) always have good quality even though I didn't do anything, but small image(64*64, attached below) is always not good enough only in webgl(is also good in Unity Editor).

    Sorry for my poor English.
     

    Attached Files: