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WebGL

Discussion in 'Editor & General Support' started by Prii, Apr 17, 2015.

  1. Prii

    Prii

    Joined:
    Apr 17, 2015
    Posts:
    20
    Hey guys,
    Im having hard times figuring out how to run compressed WebGL. I've searched for hours and there's literally 0 tutorials or any kind of guides.

    Could anyone guide me or point me to right direction?

    Im using Apache server and I would prefer hosting webGL from another host (Dropbox etc) but hosting by my server would do if anyone has anything to say.
     
  2. Prii

    Prii

    Joined:
    Apr 17, 2015
    Posts:
    20
    What to I need to change in .html? Because it seems that I can't run "default" .html without release files (Yes, I've included .htaccess).

    I have no idea what's going on with Unity WebGL, even at the moment when Chome is not an option for web player very soon.
    There's almost no articles, videos or tutorials about WebGL, I also cannot find a list which features are supported by WebGL - just browser inspector errors, writing down and giving my best to fix those. :D

    While Im here and writing - I read from forum topics about file sizes differences. I got a little bigger difference - 100x (only release folder, compressed not included, 828KB to 79.2MB).

    Also what could be the problem with quality? Everything is on maximum settings, some post-effects are included but "game" and even a splash screen are jaggy.

    Super work by the way, I love the concept and I can't wait for next releases. If I could only figure out how to use compressed project.
     
  3. Prii

    Prii

    Joined:
    Apr 17, 2015
    Posts:
    20
    Can anyone generally know or have tried this? Do I have to include all files (release, compressed, htaccess and index)?
    Any tip is welcomed.