Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bug WebGL Unity 2019.3.13f1 4k retina EventSystem/GraphicRaycaster wrong position

Discussion in 'UGUI & TextMesh Pro' started by DimaHubenkoGamepoint, May 21, 2020.

  1. DimaHubenkoGamepoint

    DimaHubenkoGamepoint

    Joined:
    May 16, 2018
    Posts:
    20
    So we have an app that has a canvas 1000x600. We set this size on our website and everything works fine in Unity 2018.4.11f1.

    We are currently migrating to Unity 2019.3 and there was a retina display fix. Now, when you open our website on any 4k display the game shows Screen.width = 2000 instead of 1000 (as before). It is pretty obvious that is is good - game now shows correct pixels count. BUT now graphic raycaster seem to calculate the position incorrect. I didn't find any ability to report a bug on unity issue tracker. What do I do: