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[WebGL] Uncaught abort() error when using Chrome 44

Discussion in 'Editor & General Support' started by Nodnarb3, Aug 10, 2015.

  1. Nodnarb3

    Nodnarb3

    Joined:
    Oct 7, 2013
    Posts:
    2
    I know this was an issue in the past when building with Unity for WebGL, and it was apparently fixed however it appears to have resurfaced.

    I built using Unity 5.1, and am testing on Chrome 44.

    Any solutions or work-arounds would be appreciated, thanks.
     
  2. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,073
    I'm not aware of any issues resurfacing like before on the broken Chrome version.

    Can you submit a bug report with a repro project and ping the case number here?