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Bug WebGL test timeout

Discussion in 'Testing & Automation' started by ProtoTerminator, Dec 12, 2022.

  1. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
    When running tests in WebGL player, it times out.

    Code (CSharp):
    1. TEST EXECUTION TIMED OUT. NO ACTIVITY RECEIVED FROM THE PLAYER IN 600 SECONDS
    I found this issue tracker where it says will not fix, and it is marked as not a regression. In fact, it is a regression, because WebGL tests do work in 2018.4.36, but they do not work in newer Unity versions. Why is it not being fixed?

    I need WebGL tests to know if my library works properly in that runtime (can't rely on threads).