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WebGL sprites show edge seams

Discussion in 'Unity 5 Pre-order Beta' started by Ceromil, Oct 27, 2014.

  1. Ceromil

    Ceromil

    Joined:
    Apr 22, 2013
    Posts:
    7
    I've been playing around with the new export-to-webgl feature for my 2D game and found that 2d tiles are not rendered correctly.

    The tiles I'm using are 8x8 pixels with an import setting of 8 pixels per unit and are separated by 1 unit, so the fit should be perfect (and it is, in every platform except webgl).

    Here is an image showing how it looks:


    I hope this gets fixed soon as it's completely necessary for tile based 2D games.
     

    Attached Files:

  2. RalphH

    RalphH

    Administrator

    Joined:
    Dec 22, 2011
    Posts:
    592
    Hi. Please file a bug with this project through the bugreporter and we'll get it fixed.
     
  3. Ceromil

    Ceromil

    Joined:
    Apr 22, 2013
    Posts:
    7
    It appears it happens with a script of my own. I'll look forward into it before submitting the bug.