It’s the 4th September 2020 and I’m using Unity 2020.1.4f1 I have a WebGL application that does basic chat messages to a WebRTC server (https://janus.conf.meetecho.com/ ) that works great when running in a Unity Windows build. In a Unity WebGL build the Rest calls work fine but WebSockets do not. No error either. All the Unity documentation says everything is deprecated and being replaced by a new system. https://docs.unity3d.com/Manual/webgl-networking.html My question is what should I now be using as an alternative to sockets? What should I be researching? Any pointers in the right direction are most appreciated.