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WebGL Socket SSL Issue, with Facebook Canvas

Discussion in 'Multiplayer Networking' started by Illusive_Justin, Jul 28, 2016.

  1. Illusive_Justin

    Illusive_Justin

    Joined:
    Jul 28, 2016
    Posts:
    1
    I'm experiencing an issue where I receive an error:

    Uncaught SecurityError: Failed to construct 'WebSocket': An insecure WebSocket connection may not be initiated from a page loaded over HTTPS


    I can't find a set of parameters which allows me to tell the NetworkManager to connect over WSS.

    This post from April implies that it isn't a feature implemented by the network team.
    https://community.unity.com/t5/Mult...-in-WebGL-ws-does-not-work-under/td-p/2516621

    Is there a way to resolve this without using a proxy to bypass secure connections entirely?
     
  2. Gameccino

    Gameccino

    Joined:
    Aug 1, 2012
    Posts:
    28
    did you found any solution/workaround?
     
  3. ShantuApps

    ShantuApps

    Joined:
    Apr 25, 2016
    Posts:
    11
    Hi, Do you have any solution for that ? I am having the same problem :/(