I have a webgl project that is about 70mb. In unity 2019. It takes around 30 seconds to load the first time, then less than 5 seconds every time after. with 2022 it takes 30 seconds every time. I have tried setting data Caching on and off and compression on and off same result. The project settings are exactly the same as before. Has something changed in the loader that would cause it to be so slow?