Could people share anything about their web GL build sizes compressed/uncompressed? The first build we made under 5.0 (fastest build time) was like 260 mb uncompressed and 40 mb compressed. There are a few things we dont really understand with that size as our scenes are very simple as everything is streamed in later on (the amount of assets used in the scene is mostly related to GUI. I know that Unity has stated that the angry birds demo projects is now less that 10mb wuth the latest 5.1 release but what size is actual projects experiencing? I am currently investigating if webgl is worth persuing and if we will ever get down to a size which is realistic for our very casual users to download.
You have to use the slowest build time to get an idea about the size. And at the moment, you should should always try to test it in the newest version, because they make considerable improvements with every release. As mentioned, try the newest Unity version and slowest build time to get an idea.
Thank you Dantus, but not so helpful... I'm asking what size people are experiencing not how they get them. As your quote depicts then I am aware of the exact things you mention. So what size WebGL builds are people experiencing (might make sense to add if your using simple/complex scenes)?
Sorry, I was confused because you placed some useless numbers and basically wanted to point that out.
Here's some info, for more or less empty scenes... http://forum.unity3d.com/threads/tr...sing-different-options-on-empty-scene.332576/