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WebGL shadow Problem

Discussion in 'Unity 5 Pre-order Beta' started by dagon, Nov 13, 2014.

  1. dagon

    dagon

    Joined:
    Jan 4, 2013
    Posts:
    19
    shadowglerror.jpg
    it run perfect in editor but not when export webgl who know why
     
  2. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,633
    Unity currently uses very low resolution shadow maps from webgl, because we cannot get hardware specs on the GPU in WebGL and our GLES2.0 backend assumes a low-end mobile GPU. As this is not a good default assumption for WebGL, we have changed this now, so expect that when b13 comes out, shadows should look much better.
     
  3. dagon

    dagon

    Joined:
    Jan 4, 2013
    Posts:
    19
    Thanks for reply.Hope it's fix soon
     
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