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Question WebGL Save to persistentDataPath

Discussion in 'Web' started by Mpx83, Aug 15, 2023.

  1. Mpx83

    Mpx83

    Joined:
    Apr 4, 2023
    Posts:
    21
    Hi,

    I need to save some data to Application.persistenDataPath in a WebGL application. I saw that writing a file with unity to that path won't work unless some javascript is added to syncronize the file.

    Code (JavaScript):
    1.      SyncFiles : function()
    2.      {
    3.          FS.syncfs(false,function (err) {
    4.              // handle callback
    5.          });
    6.      }
    I tried it and it works. I was just wondering, is this the "correct approach" or there some method implemented in unity?