Not sure if this is the correct place for this, but I'd like to know how Web Assembly affects audio features in web builds. My understanding is that WebGL builds in Unity currently only support a very limited subset of the audio commands, e.g. volume, falloff, etc but not Reverb and Reverb Zones, which is really want I need for my project. The reason for this given in the Docs is no thread support. So my assumption is that Web Assembly bypasses this limitation and makes more audio functionality possible? Is this true? And if so, when will it become available?