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WebGL reloading and reloading IOS [HELP]

Discussion in 'WebGL' started by carcanhadesapo11, Jul 26, 2019.

  1. carcanhadesapo11

    carcanhadesapo11

    Joined:
    Oct 23, 2018
    Posts:
    2
    These errors only happen on the iphone and ipad, I have two problems, one is that my game is restarting as soon as it starts, and the other is that the fullscreen button does not work, tested on safari and mozila, browser is not the problem, what can it be, this is the game ...

    access this link on iphone or ipad

    http://pudimatomico.000webhostapp.com/lequedigital.com.br/buildTest/index.html
     
  2. shivu_98

    shivu_98

    Joined:
    Dec 13, 2016
    Posts:
    8
    Hey! did you find any solution to this ?
     
  3. risyalfebrianto97

    risyalfebrianto97

    Joined:
    Aug 2, 2022
    Posts:
    8
    i'm experiencing the same problem :(
    do anyone have solution for this
     
  4. neuroGear

    neuroGear

    Joined:
    Nov 25, 2012
    Posts:
    8
    As far as I noticed on projects at work safari on mobile has some sort of hard limit on memory when in webgl. What we had to do is just optimize a lot on textures like reducing resolution and putting loads of them into the atlas. As long as you keep your memory usage low it works.
     
  5. K_Kuriyama

    K_Kuriyama

    Joined:
    Jul 4, 2020
    Posts:
    65
    On Safari on iOS, memory is strictly limited and seems to crash or become unstable when the size on Safari reaches about 500 MB.