Hello, I need to create a project in WebGL 2.0 with a lot of grass. The main problem I have, is performance. As soon as I add a few grass zones, my performance drops drastically (below 60fps on Chrome, and below 5/10 fps on Safari). At this point, I have a question: how I can achieve a realistic field of grass, without to have very low FPS? Also, another question: why on Safari everything runs poorly? Do I need to change some options in Unity in order to have a better frame rate?? Thank you. I'm using Unity 2022.2.10 - URP Shader Pipeline.