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WebGL + Quest2 app: packaged + streamed addressables?

Discussion in 'Addressables' started by John1515, Mar 29, 2021.

  1. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    248
    Hi

    I'm using addressables and am wondering about content paths.
    For Android (Oculus Quest), I want everything to be in the APK
    For WebGL, I want to only load content when instantiating an addressable (to save memory and loading time up front).
    How would I configure addressables in the right way?

    EDIT: I suppose I would make different profiles, and in cloud build define which profile to use for building the addressables per platform.
     
    Last edited: Mar 29, 2021