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WebGL problems, input sluggish and standard shader errors

Discussion in 'Unity 5 Pre-order Beta' started by aiab_animech, Oct 27, 2014.

  1. aiab_animech

    aiab_animech

    Joined:
    Jul 4, 2012
    Posts:
    177
    Hello! I am at home right now so I can't show a screenshot, but I will upload tomorrow.
    I'm experiencing several issues with WebGL.

    The major ones are:
    The standard shader has very strange errors. I have a floor plane with low smoothness and the reflection is totally messed up (it looks like its being sucked into a vortex in the middle), and the smoothness looks like its incorrectly set to 1. The standard shaders on some of my meshes also have huge artifact that look a bit like banding but more severe.

    The input from the mouse also seems sluggish. If I move it steadily from left to right the input seems to vary greatly; sometimes it moves very slow, and sometimes it moves a bit faster. The whole scene also jumps at times. I have a very strong gaming computer and the scene was quite simple.

    I used the new deferred shading with FXAA on the camera.

    Are these known issues?
     
  2. RalphH

    RalphH

    Unity Technologies

    Joined:
    Dec 22, 2011
    Posts:
    592
    Please file a bug through the bugreporter, with your project, so we can have a look.
     
  3. aiab_animech

    aiab_animech

    Joined:
    Jul 4, 2012
    Posts:
    177
    Sure thing, I will tomorrow. So I take it Standard shader on Deferred on WebGL not working isn't a known issue then? As well as the input problem.