Hello! I am at home right now so I can't show a screenshot, but I will upload tomorrow. I'm experiencing several issues with WebGL. The major ones are: The standard shader has very strange errors. I have a floor plane with low smoothness and the reflection is totally messed up (it looks like its being sucked into a vortex in the middle), and the smoothness looks like its incorrectly set to 1. The standard shaders on some of my meshes also have huge artifact that look a bit like banding but more severe. The input from the mouse also seems sluggish. If I move it steadily from left to right the input seems to vary greatly; sometimes it moves very slow, and sometimes it moves a bit faster. The whole scene also jumps at times. I have a very strong gaming computer and the scene was quite simple. I used the new deferred shading with FXAA on the camera. Are these known issues?