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Bug WebGL Player broken on Chrome 86.0.4240.75 - Unity 2019.4.12f1 LTS

Discussion in 'WebGL' started by tiggaxxx, Oct 9, 2020.

  1. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    The new chrome release seems to bring a problems for unity webgl builds... since the update my widget throws erros at random, but on older versions or on another browsers seem to work just fine.. I leave a print of my chrome console here:



    Can the problem be on my side? I have just wasted a whole work day trying to figure this out, but it seems to only happen on this specific version of google chrome, so i can only think that the problem isn't from my code..

    Edit: The error sometimes happens while loading, other times is completely random while playing
     
  2. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    599
  3. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
  4. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
  5. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Try doing a Release build with --profiling-funcs enabled, to get a better callstack of the error.

    See the attached script for how to do that (PlayerSettings.WebGL.emscriptenArgs = " --profiling-funcs " does the trick)
     

    Attached Files:

    adamgolden likes this.
  6. unity3dat

    unity3dat

    Joined:
    Aug 9, 2017
    Posts:
    88
    I can confirm this happens with our WebGL build as well. Seems like the same behavior, and I'm not able to reproduce on Chrome <86. We're on Unity 2019.2.21f1 .
     
  7. unity3dat

    unity3dat

    Joined:
    Aug 9, 2017
    Posts:
    88
    Did you find a workaround?
     
  8. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Testing out the linked page in Chrome 86.0.4240.75 on Windows 10, the page does run correctly for me, and renders a chair that can be spun by dragging with mouse.
     
  9. unity3dat

    unity3dat

    Joined:
    Aug 9, 2017
    Posts:
    88
    @jukka_j I was able to reproduce the issue with the linked page/chair.
    I looks like the exact same thing we're experiencing: it happens every once in a while, not always. Could you try refreshing a bunch of times? Here's a video of me hitting the bug after a couple of times.
     
  10. kiamvdd

    kiamvdd

    Joined:
    Sep 30, 2016
    Posts:
    16
    The error doesn't seem to happen consistently, so you might need to try a few times to reproduce the issue. The URL provided by @tiagofilipduarte threw an error after a few tries on our end, and as mentioned by @binoculars88 our own application exhibits the same behaviour.
     
  11. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
  12. kiamvdd

    kiamvdd

    Joined:
    Sep 30, 2016
    Posts:
    16
    @jukka_j There's several errors than tend to pop up, including a memory out of range error which unfortunately haven't been able to get a stack trace of yet. But here's stack traces for two of the errors I did manage to reproduce in a build with the --profiling-funcs argument for emscripten:



     
  13. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    Hello, My Unity version is 2018.3.0f2, I have same error at web gl build.
    I created a new empty project, and change to WebGL platform, and build with development build checked.
    I run a local http server, and I open a local host index.html that unity built.
    After I loaded a sample scene in browser, I keep reloading (with f5 key) in chrome browser. Keep going load a sample scene -> reload -> load a sample scene -> reload... I can see "memory access out of bounds" exception, about 10 over times try.

    Thank you for investigation.

    Chrome version is 86.0.4240.75 official build, 64 bit

    browser console log:

    exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    at __ZN13MemoryManager8AllocateEjjRK10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[1846]:0x9a557)
    at __Znwj (<anonymous>:wasm-function[1974]:0xa2e90)
    at __ZNSt3__214__split_bufferIPK10Il2CppTypeRNS_9allocatorIS3_EEEC2EjjS6_ (<anonymous>:wasm-function[33863]:0x801fd7)
    at __ZNSt3__26vectorIPK10Il2CppTypeNS_9allocatorIS3_EEE21__push_back_slow_pathIRKS3_EEvOT_ (<anonymous>:wasm-function[33853]:0x801cf1)
    at dynCall_vii (<anonymous>:wasm-function[37557]:0x89739d)
    at Object.dynCall_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24811:38)
    at invoke_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:17462:24)
    at __ZL13GetSharedInstPK17Il2CppGenericInst (<anonymous>:wasm-function[34244]:0x80d6f7)
    at __ZN6il2cpp2vm13MetadataCache23GetInvokerMethodPointerEPK10MethodInfoPK20Il2CppGenericContext (<anonymous>:wasm-function[34241]:0x80d564)
    at dynCall_iii (<anonymous>:wasm-function[37470]:0x896b0a)
    at Object.dynCall_iii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24376:38)
    at invoke_iii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:16766:31)
    at __ZN6il2cpp8metadata13GenericMethod9GetMethodEPK19Il2CppGenericMethod (<anonymous>:wasm-function[36216]:0x854806)
    at __ZN6il2cpp8metadataL27ConstructGenericArrayMethodERKNS0_18GenericArrayMethodEP11Il2CppClassP20Il2CppGenericContext (<anonymous>:wasm-function[35210]:0x83301b)
    at dynCall_iiii (<anonymous>:wasm-function[37477]:0x896bc0)
    at Object.dynCall_iiii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24411:39)
    at invoke_iiii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:16822:32)
    at __ZN6il2cpp8metadataL27PopulateArrayGenericMethodsEP11Il2CppClasstRKNSt3__26vectorINS0_18GenericArrayMethodENS3_9allocatorIS5_EEEE (<anonymous>:wasm-function[35209]:0x832f1e)
    at dynCall_vii (<anonymous>:wasm-function[37557]:0x89739d)
    at Object.dynCall_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24811:38)
    at invoke_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:17462:24)
    at __ZN6il2cpp8metadataL17SetupArrayMethodsEP11Il2CppClass (<anonymous>:wasm-function[35205]:0x832c7b)
    at __ZN6il2cpp8metadata13ArrayMetadata16SetupArrayVTableEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[35203]:0x8324af)
    at __ZN6il2cpp2vmL11SetupVTableEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[33834]:0x800a6d)
    at __ZN6il2cpp2vm18SetupMethodsLockedEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[33832]:0x8005af)
    at __ZN6il2cpp2vmL10InitLockedEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[33830]:0x80026b)
    at dynCall_vii (<anonymous>:wasm-function[37557]:0x89739d)
    at Object.dynCall_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24811:38)
    at invoke_vii (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:17462:24)
    at __ZN6il2cpp2vm5Class4InitEP11Il2CppClass (<anonymous>:wasm-function[33829]:0x7fffbd)
    at __ZN6il2cpp2vm5Array11NewSpecificEP11Il2CppClassj (<anonymous>:wasm-function[35937]:0x84d828)
    at __ZN6il2cpp2vm5Array3NewEP11Il2CppClassj (<anonymous>:wasm-function[35936]:0x84d81c)
    at __ZN6il2cpp2vm5Array9NewCachedEP11Il2CppClassj (<anonymous>:wasm-function[34463]:0x81b8e0)
    at __Z19scripting_array_new17ScriptingClassPtrjj (<anonymous>:wasm-function[3328]:0xfc975)
    at __ZN9Scripting5Unity11Collections39DeallocateOnJobCompletionAttributeProxy9InitProxyEv (<anonymous>:wasm-function[3923]:0x107cb3)
    at __ZNK35ScriptingManagedObjectProxyRegistry11InitProxiesEv (<anonymous>:wasm-function[7606]:0x28cf55)
    at __Z26FillCommonScriptingClassesR22CommonScriptingClasses (<anonymous>:wasm-function[7603]:0x28b102)
    at __ZN11MonoManager29RebuildCommonScriptingClassesEv (<anonymous>:wasm-function[7088]:0x25e62b)
    at __ZN11MonoManager13AwakeFromLoadE17AwakeFromLoadMode (<anonymous>:wasm-function[7072]:0x25d4e2)
    at __ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadMode (<anonymous>:wasm-function[2386]:0xc25cd)
    at __ZN17PersistentManager27IntegrateAllThreadedObjectsEv (<anonymous>:wasm-function[2381]:0xc22d3)
    at __ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode (<anonymous>:wasm-function[2377]:0xc1963)
    at __Z31ReadObjectFromPersistentManageri (<anonymous>:wasm-function[2375]:0xc1872)
    at __ZNK4PPtrI6ObjectEcvPS0_Ev (<anonymous>:wasm-function[674]:0x3a4d2)
    at __Z24PlayerLoadGlobalManagersPKcS0_j (<anonymous>:wasm-function[7902]:0x2a39a3)
    at __Z24PlayerInitEngineGraphicsb (<anonymous>:wasm-function[7878]:0x2a0dc8)
    at __Z15InitWebGLPlayeriPPc (<anonymous>:wasm-function[7797]:0x297e92)
    at _main (<anonymous>:wasm-function[7796]:0x2979a6)
    at Object._main (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:24041:32)
    at Object.callMain (blob:http://localhost:8000/a7c612f2-cf42-4431-bc0a-720350292030:25300:28)
    printErr @ UnityLoader.js:1044
    callMain @ a7c612f2-cf42-4431-bc0a-720350292030:25313
    doRun @ a7c612f2-cf42-4431-bc0a-720350292030:25336
    run @ a7c612f2-cf42-4431-bc0a-720350292030:25348
    runCaller @ a7c612f2-cf42-4431-bc0a-720350292030:25284
    removeRunDependency @ a7c612f2-cf42-4431-bc0a-720350292030:1023
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:12
    doCallback @ a7c612f2-cf42-4431-bc0a-720350292030:5438
    done @ a7c612f2-cf42-4431-bc0a-720350292030:5449
    done @ a7c612f2-cf42-4431-bc0a-720350292030:4577
    storeLocalEntry @ a7c612f2-cf42-4431-bc0a-720350292030:4495
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4588
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4514
    IndexedDB (async)
    loadRemoteEntry @ a7c612f2-cf42-4431-bc0a-720350292030:4512
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4586
    reconcile @ a7c612f2-cf42-4431-bc0a-720350292030:4584
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4349
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4438
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    success (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4447
    IndexedDB (async)
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4435
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4385
    IndexedDB (async)
    getDB @ a7c612f2-cf42-4431-bc0a-720350292030:4360
    getRemoteSet @ a7c612f2-cf42-4431-bc0a-720350292030:4425
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:4345
    getLocalSet @ a7c612f2-cf42-4431-bc0a-720350292030:4418
    syncfs @ a7c612f2-cf42-4431-bc0a-720350292030:4343
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:5456
    syncfs @ a7c612f2-cf42-4431-bc0a-720350292030:5452
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:11
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:15
    callRuntimeCallbacks @ a7c612f2-cf42-4431-bc0a-720350292030:849
    preRun @ a7c612f2-cf42-4431-bc0a-720350292030:878
    run @ a7c612f2-cf42-4431-bc0a-720350292030:25326
    runCaller @ a7c612f2-cf42-4431-bc0a-720350292030:25284
    removeRunDependency @ a7c612f2-cf42-4431-bc0a-720350292030:1023
    receiveInstance @ a7c612f2-cf42-4431-bc0a-720350292030:1129
    receiveInstantiatedSource @ a7c612f2-cf42-4431-bc0a-720350292030:1144
    Promise.then (async)
    instantiateArrayBuffer @ a7c612f2-cf42-4431-bc0a-720350292030:1149
    doNativeWasm @ a7c612f2-cf42-4431-bc0a-720350292030:1163
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:1227
    (anonymous) @ a7c612f2-cf42-4431-bc0a-720350292030:18680
    UnityLoader.loadCode.Module @ UnityLoader.js:830
    script.onload @ UnityLoader.js:795
    load (async)
    loadCode @ UnityLoader.js:793
    processWasmFrameworkJob @ UnityLoader.js:827
    job.callback @ UnityLoader.js:475
    setTimeout (async)
    job.complete @ UnityLoader.js:490
    processWasmCodeJob @ UnityLoader.js:822
    job.callback @ UnityLoader.js:475
    setTimeout (async)
    job.complete @ UnityLoader.js:490
    (anonymous) @ UnityLoader.js:887
    decompressor.worker.onmessage @ UnityLoader.js:89
    UnityLoader.js:417 Invoking error handler due to
    Uncaught RuntimeError: memory access out of bounds




    I build with this HTTP5 Export / wasm + release + profiling uncompressed build, result:

    exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    at __ZN13MemoryManager8AllocateEjj10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[1456]:0x82e11)
    at __Znwj (<anonymous>:wasm-function[1536]:0x879dc)
    at __ZNSt3__214__split_bufferIPK10Il2CppTypeRNS_9allocatorIS3_EEEC2EjjS6_ (<anonymous>:wasm-function[12321]:0x40d85a)
    at __ZNSt3__26vectorIPK10Il2CppTypeNS_9allocatorIS3_EEE21__push_back_slow_pathIRKS3_EEvOT_ (<anonymous>:wasm-function[12311]:0x40d58a)
    at dynCall_vii (<anonymous>:wasm-function[29427]:0x6b08ff)
    at Object.dynCall_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:431438)
    at invoke_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:339947)
    at __ZN6il2cpp8metadataL27PopulateArrayGenericMethodsEP11Il2CppClasstRKNSt3__26vectorINS0_18GenericArrayMethodENS3_9allocatorIS5_EEEE (<anonymous>:wasm-function[13592]:0x43242b)
    at dynCall_vii (<anonymous>:wasm-function[29427]:0x6b08ff)
    at Object.dynCall_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:431438)
    at invoke_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:339947)
    at __ZN6il2cpp8metadataL17SetupArrayMethodsEP11Il2CppClass (<anonymous>:wasm-function[13588]:0x43220a)
    at __ZN6il2cpp8metadata13ArrayMetadata16SetupArrayVTableEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[13586]:0x431ad4)
    at __ZN6il2cpp2vmL11SetupVTableEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[12292]:0x40c3c1)
    at __ZN6il2cpp2vm18SetupMethodsLockedEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[12290]:0x40bf2d)
    at __ZN6il2cpp2vmL10InitLockedEP11Il2CppClassRKNS_2os12FastAutoLockE (<anonymous>:wasm-function[12288]:0x40bc02)
    at dynCall_vii (<anonymous>:wasm-function[29427]:0x6b08ff)
    at Object.dynCall_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:431438)
    at invoke_vii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:339947)
    at __ZN6il2cpp2vm5Class4InitEP11Il2CppClass (<anonymous>:wasm-function[12287]:0x40b976)
    at __ZN6il2cpp2vm5Class19InitFromCodegenSlowEP11Il2CppClass (<anonymous>:wasm-function[12354]:0x40e92f)
    at __ZN6il2cpp2vm13MetadataCache24GetTypeInfoFromTypeIndexEi (<anonymous>:wasm-function[12716]:0x418c3c)
    at __ZN6il2cpp2vm13MetadataCache28IntializeMethodMetadataRangeEjjRKNS_5utils13dynamic_arrayI19Il2CppMetadataUsageLj4EEE (<anonymous>:wasm-function[12769]:0x419adb)
    at dynCall_viii (<anonymous>:wasm-function[29437]:0x6b09fc)
    at Object.dynCall_viii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:432610)
    at invoke_viii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:341656)
    at __ZN6il2cpp2vm13MetadataCache24InitializeMethodMetadataEj (<anonymous>:wasm-function[12774]:0x419ca5)
    at __Z32il2cpp_codegen_initialize_methodj (<anonymous>:wasm-function[12010]:0x4043a5)
    at _EqualityComparer_1_CreateComparer_mC194D6144B146CE27C54450303A74F03D88AE6A3_gshared (<anonymous>:wasm-function[28352]:0x685043)
    at _Comparer_1_get_Default_m67813FCF3F8ECF21E2EFB60FD0FE8F2C4BB510FD_gshared (<anonymous>:wasm-function[28151]:0x6771d2)
    at _Dictionary_2__ctor_m499028E85929789637749F7847C5EA53E99B51A0_gshared (<anonymous>:wasm-function[28281]:0x67e305)
    at _Dictionary_2__ctor_m7D745ADE56151C2895459668F4A4242985E526D8_gshared (<anonymous>:wasm-function[28233]:0x67a4d9)
    at __Z60Dictionary_2__ctor_m20A5B6C6950ACF998FE28F7FACEA19C755593E62P54Dictionary_2_tD6E204872BA9FD506A0287EF68E285BEB9EC0DFBPK10MethodInfo (<anonymous>:wasm-function[15475]:0x46b891)
    at _LocalDataStoreMgr__ctor_m8AB872E90E987DD5268F7484DE1DA726960073EB (<anonymous>:wasm-function[18595]:0x4f4e5a)
    at _Context__cctor_mC9A543FDFC2215E0E3560414E453324515CD3B40 (<anonymous>:wasm-function[16183]:0x4973c9)
    at __Z66RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017PFvvEPK10MethodInfoPvPS4_ (<anonymous>:wasm-function[26787]:0x653f83)
    at dynCall_iiiii (<anonymous>:wasm-function[29353]:0x6b01c8)
    at Object.dynCall_iiiii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:422761)
    at invoke_iiiii (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:326541)
    at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (<anonymous>:wasm-function[12818]:0x41b7a0)
    at __ZN6il2cpp2vm7Runtime9ClassInitEP11Il2CppClass (<anonymous>:wasm-function[12820]:0x41b95c)
    at __ZN6il2cpp2vm6Object16NewAllocSpecificEP11Il2CppClass (<anonymous>:wasm-function[14022]:0x441ae3)
    at __ZN6il2cpp2vm6Object3NewEP11Il2CppClass (<anonymous>:wasm-function[14021]:0x441a6e)
    at __ZN6il2cpp2vm6Domain11ContextInitEP12Il2CppDomain (<anonymous>:wasm-function[15014]:0x45e27d)
    at __ZN6il2cpp2vm7Runtime4InitEPKcS3_ (<anonymous>:wasm-function[12793]:0x41ae90)
    at _il2cpp_init (<anonymous>:wasm-function[13315]:0x42b59e)
    at __Z24InitializeIl2CppFromMainRKN4core12basic_stringIcNS_20StringStorageDefaultIcEEEES5_iPPKcb (<anonymous>:wasm-function[7135]:0x267611)
    at __Z15InitWebGLPlayeriPPc (<anonymous>:wasm-function[7058]:0x25f8f4)
    at _main (<anonymous>:wasm-function[7057]:0x25f7b3)
    at Object._main (blob:http://localhost:8000/67ce5733-11c6-4284-9587-2ac859a55035:2:415283)
     
    Last edited: Oct 13, 2020
  14. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Noticing the same issue and made a more detailed report here - https://forum.unity.com/threads/unity-2020-1-4f1-memory-leak.987504/
     
  15. johanhelsing_attensi

    johanhelsing_attensi

    Joined:
    Mar 24, 2020
    Posts:
    8
    So I noticed after writing the reply that numerous other people had replied, anyways here are a couple of more stack traces, not sure if they're useful or not.

    We started getting this and similar errors on two of our applications this week as well. I can also reproduce with the chair demo linked above.

    I did a development build of my own app and the crashes/exception seem to come from all over the place and it looks like a new stack trace each time.

    upload_2020-10-13_15-32-48.png

    I also see a lot of these in development build, not sure if they are related or not:

    upload_2020-10-13_15-35-4.png

    upload_2020-10-13_15-42-47.png

    upload_2020-10-13_15-49-16.png
    Then a couple of times it came from within the DOTween library

    One time I launched the text that should say "development build" in the lower left was a copy of the entire screen contents.

    - Happened on 2019.4.10
    - Still after upgrading to 2019.4.12
    - Still after 2020.1.8, but less often.
     
  16. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    The first stack does look like a potential bug. If you can reduce the test case down to minimal reproducible case, that would be much appreciated.

    The second looks like an issue with Text Mesh Pro, or an issue with using Text Mesh Pro. Hard to say based on the call stack, though these two crashes look unrelated.
     
  17. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Also try setting Exceptions to "Full with Stacktrace" in a Development build to rule out any managed script issues.
     
  18. kiamvdd

    kiamvdd

    Joined:
    Sep 30, 2016
    Posts:
    16
    @jukka_j Normally I would agree that the second error is unrelated, except the error started occurring at the same time as the other errors. The TextMeshPro error does not occur in Chrome 85 or lower.

    I'll try this tomorrow, but our Unity build hasn't changed since before the Chrome update, and ran without issues until then.
     
  19. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    I am experiencing exactly the same issue, I think it is a combined affect of Unity/Chrome. This is happening intermittently with various inexplicable errors that aren't present on any other platform.
     
  20. jbeutel

    jbeutel

    Joined:
    Nov 28, 2018
    Posts:
    1
    I have been seeing the same collection of seemingly random errors for the past two days of debugging, and finding this thread is the first warm feeling I have had since i ran into the problem. Everything was working fine on chrome and now even old builds that were running fine in the past are producing the same errors. The terrifying thing is that I just did a build of an empty scene (with no code or anything running) and the error still occurs. I am not sure how to move forward from here.
     
    becca_pb and bobbaluba like this.
  21. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    599
    Working with WebGL has pretty much been my personal hell the past few weeks... See https://forum.unity.com/threads/webgl-runtimeerror-memory-access-out-of-bounds.949842/ to see lengths I have gone to try to stabilize Unity WebGL player behavior. Early on, it was clear that threading was the cause-- both in my code and opaquely within third-party libraries. Now I'm starting to suspect that the WebGL player is just unstable and broken.
     
    JamesArndt likes this.
  22. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    I found something. I check Unity 2018.2 WebGL build.
    If I test with opened Chrome 'Dev Tool', then
    exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    occured, but if I didn't open Chrome 'Dev Tool', then this error is not occured.
    In Windows task manager, Memory monitoring I can see memory is increased when I refresh page with dev tool shown.
     
  23. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Ok, so to collect up findings:
    - the issues occur only on Chrome 86, and not on Chrome 85 and older,
    - the issues occur on Windows 10? (or other OSes?)
    - the issues occur already in an empty built project,
    - the issues occur on Unity 2018.2-2020.1.8,
    - the issues occur only intermittently. How often does the problem manifest? 1/2 times? 1/5 times? 1/10? 1/20?

    Do the errors occur always at load time? Or if the page loads up properly, does it stay up running ok?

    Does clearing the browser cache help?
     
  24. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Ok, so to collect up findings:
    - the issues occur only on Chrome 86, and not on Chrome 85 and older
    • seems like it, will do some testing this morning. i am using Version 86.0.4240.75 (Official Build) (x86_64)
    - the issues occur on Windows 10? (or other OSes?)
    • it occurs on macOS as well (Catalina 10.14.6)
    - the issues occur already in an empty built project
    - the issues occur on Unity 2018.2-2020.1.8
    • from my tests so far, 2018.2.20 works ok for me and we didn't see these issues (before we made the update 2 weeks ago)
    - the issues occur only intermittently. How often does the problem manifest? 1/2 times? 1/5 times? 1/10? 1/20?
    • yes it is intermittent. with an empty project it takes quite a lot, but with our project it takes around 5 reloads to encounter (having the dev tools open might produce this issue after the 2 or 3 reload, but I think that is not the issue)

    Do the errors occur always at load time? Or if the page loads up properly, does it stay up running ok?
    • most of the weird errors happen at load time yes, but I saw some abort(XXX) js stacktraces after the game loads

    Does clearing the browser cache help?
    • no
     
    Last edited: Oct 14, 2020
  25. johanhelsing_attensi

    johanhelsing_attensi

    Joined:
    Mar 24, 2020
    Posts:
    8
    > the issues occur only on Chrome 86, and not on Chrome 85 and older

    Yes, but it happens with Edge 86 as well (but I guess that's basically just chrome with a skin).

    I downloaded chrome 85 to test with that, and I can't trigger the bug there.

    > the issues occur on Windows 10? (or other OSes?)

    It happens on Linux as well (Tested with Chrome 86 on Arch Linux). I don't have a mac to test with.

    > the issues occur only intermittently. How often does the problem manifest? 1/2 times? 1/5 times? 1/10? 1/20?

    On one of our apps it happens ~50% of launches. On another it happens 1/20 times.

    > Do the errors occur always at load time? Or if the page loads up properly, does it stay up running ok?

    It happens both at load time and in-game. There is a particular point in one of my games where it seems more likely to trigger.
     
  26. johanhelsing_attensi

    johanhelsing_attensi

    Joined:
    Mar 24, 2020
    Posts:
    8
    So far I've only been able to trigger it when the debug console is already open. Is it the same for the rest of you?
     
    HyunMok_Moon likes this.
  27. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Let's not conflate increased memory usage with this crash issue. Large memory usage, and/or memory leaks do not cause crashes. They are certainly an issue of their own, but let's tackle those separate to the crash issues, because there is no indication that these are in any way connected (except that you happen to observe them in the same build).
     
  28. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Ok agreed.

    So I managed to get these two logs of two different errors, the null reference happens during loading and the other during the game (no particular point). Please note that I was able to get these errors by having the inspector open. The build was done with --profiling-funcs option. I also got other different errors, these are just 2. Hope this helps in some way.

    Code (CSharp):
    1. Game.0x23b396b6.framework.js.gz:2 NullReferenceException: Object reference not set to an instance of an object.
    2.  
    3. (Filename: currently not available on il2cpp Line: -1)
    4.  
    5.  
    6. _JS_Log_Dump @ Game.0x23b396b6.framework.js.gz:2
    7. __Z19WebGLPrintfConsolev7LogTypePKcPi @ Game.0x23b396b6.wasm.gz:0x22d5c5
    8. __ZL20InternalErrorConsolePKcz @ Game.0x23b396b6.wasm.gz:0x22d761
    9. __Z40DebugStringToFilePostprocessedStacktraceRK21DebugStringToFileData @ Game.0x23b396b6.wasm.gz:0x22d3c8
    10. __Z17DebugStringToFileRK21DebugStringToFileData @ Game.0x23b396b6.wasm.gz:0x22cb37
    11. __ZN9Scripting23LogExceptionFromManagedE21ScriptingExceptionPtriPKcb @ Game.0x23b396b6.wasm.gz:0x23d743
    12. __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb @ Game.0x23b396b6.wasm.gz:0x23d2a1
    13. __ZN9Coroutine14InvokeMoveNextEP21ScriptingExceptionPtr @ Game.0x23b396b6.wasm.gz:0x38f3c3
    14. __ZN9Coroutine3RunEPb @ Game.0x23b396b6.wasm.gz:0x38f0ab
    15. __ZN9Coroutine3RunEPb @ Game.0x23b396b6.wasm.gz:0x38f145
    16. __ZN9Coroutine17ContinueCoroutineEP6ObjectPv @ Game.0x23b396b6.wasm.gz:0x38f5d4
    17. __ZN18DelayedCallManager6UpdateEi @ Game.0x23b396b6.wasm.gz:0x3a75b4
    18. __ZZ23InitPlayerLoopCallbacksvEN49UpdateScriptRunDelayedDynamicFrameRateRegistrator7ForwardEv @ Game.0x23b396b6.wasm.gz:0x481704
    19. __Z17ExecutePlayerLoopP22NativePlayerLoopSystem @ Game.0x23b396b6.wasm.gz:0x45d99b
    20. __Z17ExecutePlayerLoopP22NativePlayerLoopSystem @ Game.0x23b396b6.wasm.gz:0x45d9b0
    21. __Z10PlayerLoopv @ Game.0x23b396b6.wasm.gz:0x45d4f1
    22. __ZL8MainLoopv @ Game.0x23b396b6.wasm.gz:0x45b81d
    23. dynCall_v @ Game.0x23b396b6.wasm.gz:0x1e3f92e
    24. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    25. browserIterationFunc @ Game.0x23b396b6.framework.js.gz:2
    26. runIter @ Game.0x23b396b6.framework.js.gz:2
    27. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    28. requestAnimationFrame (async)
    29. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    30. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    31. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    32. requestAnimationFrame (async)
    33. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    34. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    35. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    36. requestAnimationFrame (async)
    37. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    38. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    39. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    40. requestAnimationFrame (async)
    41. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    42. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    43. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    44. requestAnimationFrame (async)
    45. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    46. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    47. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    48. requestAnimationFrame (async)
    49. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    50. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    51. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    52. requestAnimationFrame (async)
    53. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    54. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    55. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    56. requestAnimationFrame (async)
    57. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    58. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    59. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    60. requestAnimationFrame (async)
    61. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    62. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    63. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    64. requestAnimationFrame (async)
    65. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    66. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    67. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    68. requestAnimationFrame (async)
    69. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    70. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    71. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    72. requestAnimationFrame (async)
    73. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    74. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    75. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    76. requestAnimationFrame (async)
    77. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    78. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    79. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    80. requestAnimationFrame (async)
    81. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    82. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    83. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    84. requestAnimationFrame (async)
    85. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    86. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    87. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    88. requestAnimationFrame (async)
    89. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    90. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    91. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    92. requestAnimationFrame (async)
    93. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    94. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    95. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    96. requestAnimationFrame (async)
    97. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    98. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    99. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    100. requestAnimationFrame (async)
    101. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    102. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    103. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    104. requestAnimationFrame (async)
    105. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    106. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    107. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    108. requestAnimationFrame (async)
    109. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    110. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    111. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    112. requestAnimationFrame (async)
    113. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    114. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    115. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    116. requestAnimationFrame (async)
    117. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    118. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    119. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    120. requestAnimationFrame (async)
    121. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    122. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    123. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    124. requestAnimationFrame (async)
    125. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    126. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    127. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    128. requestAnimationFrame (async)
    129. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    130. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    131. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    132. requestAnimationFrame (async)
    133. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    134. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    135. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    136. requestAnimationFrame (async)
    137. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    138. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    139. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    140. requestAnimationFrame (async)
    141. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    142. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    143. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    144. requestAnimationFrame (async)
    145. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    146. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    147. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    148. requestAnimationFrame (async)
    149. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    150. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    151. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    152. requestAnimationFrame (async)
    153. requestAnimationFrame @ Game.0x23b396b6.framework.js.gz:2
    154. Browser_mainLoop_scheduler_rAF @ Game.0x23b396b6.framework.js.gz:2
    155. Browser_mainLoop_runner @ Game.0x23b396b6.framework.js.gz:2
    156. Game.0x23b396b6.framework.js.gz:2 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
    157.  
    Code (CSharp):
    1. //www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:16333)
    2.     at stackTrace (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:16504)
    3.     at abort (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:747)
    4.     at b335 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[110414]:0x1e41a0d)
    5.     at __ZN7ApiGLES12DrawElementsE16GfxPrimitiveTypePKvjjjj (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[7922]:0x2e619d)
    6.     at __ZN13GfxDeviceGLES16DrawBufferRangesEP9GfxBufferjPKS1_PKjiPK16DrawBuffersRangeiP17VertexDeclarationmi (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[7919]:0x2e5b97)
    7.     at __ZN13GfxDeviceGLES11DrawBuffersEP9GfxBufferjPKS1_PKjiPK16DrawBuffersRangeiP17VertexDeclaration (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[7735]:0x2dc47e)
    8.     at __ZN8DrawUtil24DrawMeshRawFromNodeQueueERK15RenderNodeQueuej16VertexInputMasksi (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[9236]:0x367a1d)
    9.     at __ZNK13BatchRenderer11RenderBatchEPK17BatchInstanceDatam16VertexInputMasks (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12307]:0x49d1bf)
    10.     at __ZN13BatchRenderer3AddERK17BatchInstanceData (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12338]:0x4a1910)
    11.     at __ZL20ForwardRenderLoopJobPN21GfxDeviceAsyncCommand10ArgScratchEPKNS_3ArgE (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12511]:0x4bb5f8)
    12.     at __ZN9GfxDevice12ExecuteAsyncEiPFvPN21GfxDeviceAsyncCommand10ArgScratchEPKNS0_3ArgEEPS2_S5_RK8JobFence (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[7891]:0x2e3dbe)
    13.     at __ZN23ForwardShaderRenderLoop15StartRenderJobsER8JobFencebbR17ShaderPassContext (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12505]:0x4b9adb)
    14.     at __ZN23ForwardShaderRenderLoop16PerformRenderingER8JobFencePK11ActiveLightRK13ShadowJobDatabbbN6Camera10RenderFlagE (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12497]:0x4b87e6)
    15.     at __Z25DoForwardShaderRenderLoopRK17RenderLoopContextR13dynamic_arrayI16RenderObjectDataLm0EERK11CullResultsbbbN6Camera10RenderFlagE (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12424]:0x4ae643)
    16.     at __Z12DoRenderLoopR10RenderLoop13RenderingPathR11CullResultsR14ShadowMapCache (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12417]:0x4ab5a8)
    17.     at __ZN6Camera28DefaultPerformRenderFunctionclEPS_13RenderingPathP11CullResults (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12416]:0x4aae4d)
    18.     at __ZN6Camera8DoRenderER11CullResultsNS_10RenderFlagEPNS_21PerformRenderFunctionE (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12172]:0x48a400)
    19.     at __ZN6Camera12CustomRenderER11CullResultsR17ShaderPassContextPK21CameraRenderingParamsNS_10RenderFlagEPNS_21PerformRenderFunctionEPFvvESB_ (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12157]:0x48847b)
    20.     at __ZN13RenderManager13RenderCamerasEiPFvvES1_ (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12129]:0x482cef)
    21.     at __Z12PlayerRenderb (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12127]:0x48208f)
    22.     at __ZZ23InitPlayerLoopCallbacksvEN45PostLateUpdateFinishFrameRenderingRegistrator7ForwardEv (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[12091]:0x4814d2)
    23.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[11749]:0x45d99b)
    24.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[11749]:0x45d9b0)
    25.     at __Z10PlayerLoopv (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[11737]:0x45d4f1)
    26.     at __ZL8MainLoopv (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[11724]:0x45b81d)
    27.     at dynCall_v (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[109915]:0x1e3f92e)
    28.     at Object.dynCall_v (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:545123)
    29.     at browserIterationFunc (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:178473)
    30.     at Object.runIter (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:181534)
    31.     at Browser_mainLoop_runner (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:179996)
    32.  
     
    Last edited: Oct 14, 2020
  29. MasterMax111

    MasterMax111

    Joined:
    Oct 6, 2019
    Posts:
    4
    I am getting the exact same errors as well and I can confirm what others said.

    The builts were made with Unity 2019.2.0f1. Switching to the latest Unity version 2020.1.8f1 didn't solve the problem. (Windows 10)

    With an older version of Chrome there are no problems.

    The errors occur in Chrome and Edge and not in Firefox. They occur intermittent. Sometimes on load, sometimes some minutes later while playing or beeing in the menus. It is a mix of different errors which seems to occur arbitrary.

    The errors now occur in old builds (about three month old) as well, errors did never occur before.

    The errors I get are the following:
    • RuntimeError: memory access out of bounds
    • Invalid function pointer called with signature 'vi'.
    • An abnormal situation has occurred: the PlayerLoop internal function has been called recursively.
    Not beeing sure if this is helpful but I add some of the full error messages I got. Otherwise sorry for spamming...


    Code (CSharp):
    1. An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.
    2.     at __Z13GetStacktracei [GetStacktrace(int)] (<anonymous>:wasm-function[5290]:0x1cda6c)
    3.     at __Z17DebugStringToFileRK21DebugStringToFileData [DebugStringToFile(DebugStringToFileData const&)] (<anonymous>:wasm-function[5279]:0x1cc1b4)
    4.     at __Z10PlayerLoopv [PlayerLoop()] (<anonymous>:wasm-function[12394]:0x42c20a)
    5.     at __ZL8MainLoopv [MainLoop()] (<anonymous>:wasm-function[12382]:0x42a63d)
    6.     at __Z28MainLoopUpdateFromBackgroundPv [MainLoopUpdateFromBackground(void*)] (<anonymous>:wasm-function[12727]:0x451d41)
    7.     at dynCall_vi (<anonymous>:wasm-function[77432]:0x1d534cd)
    8.     at http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30203:37
    9.     at dynCall (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:4011:35)
    10.     at dynCall_wrapper (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:3994:12)
    11.     at wrapper (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:6897:29)
    12.     at http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:13400:5
    13. (Filename: ./Runtime/Misc/PlayerLoop.cpp Line: 383)

    Code (CSharp):
    1. Invalid function pointer called with signature 'vi'

    Code (CSharp):
    1. exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    2.     at __ZNK22MemoryCacherReadBlocks13GetFileLengthEv (<anonymous>:wasm-function[11307]:0x3d126d)
    3.     at _SortKeyBuffer_Initialize_m89C916A69B8A6C216B1679A9DDE9A5A6A559FB97 (<anonymous>:wasm-function[54037]:0x14790c3)
    4.     at dynCall_viiiiii (<anonymous>:wasm-function[77498]:0x1d53c4e)
    5.     at Object.dynCall_viiiiii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30533:42)
    6.     at invoke_viiiiii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:22105:28)
    7.     at _ColorBlock_get_defaultColorBlock_m63E91F86880B498936B503926D934F240B5C7C69 (<anonymous>:wasm-function[46702]:0x119bc68)
    8.     at dynCall_vii (<anonymous>:wasm-function[77457]:0x1d5379d)
    9.     at Object.dynCall_vii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30328:38)
    10.     at invoke_vii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:21695:24)
    11.     at _Selectable__ctor_m71A423A365D0031DECFDAA82E5AC47BA4746834D (<anonymous>:wasm-function[52749]:0x140dae8)
    12.     at dynCall_vii (<anonymous>:wasm-function[77457]:0x1d5379d)
    13.     at Object.dynCall_vii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30328:38)
    14.     at invoke_vii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:21695:24)
    15.     at _Button__ctor_m49611E4C5C9CCDACC1A95EACA4673A88DF1638CE (<anonymous>:wasm-function[46598]:0x1195522)
    16.     at __Z65RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5PFvvEPK10MethodInfoPvPS4_ (<anonymous>:wasm-function[32514]:0xcc3ebe)
    17.     at dynCall_iiiii (<anonymous>:wasm-function[77347]:0x1d52b83)
    18.     at Object.dynCall_iiiii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:29778:40)
    19.     at invoke_iiiii (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:20595:33)
    20. //127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:29263:32)
    21.     at Object.callMain (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30994:28)
    22.     at doRun (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:31030:58)
    23.     at run (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:31042:3)
    24.     at runCaller (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30978:28)
    25.     at Object.removeRunDependency (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:4705:4)
    26.     at http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30:12

    Code (CSharp):
    1. exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    2.     at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[5268]:0x1caaee)
    3.     at __Z15malloc_internalmmRK10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[5266]:0x1ca9a4)
    4.     at __ZN20dynamic_array_detail18dynamic_array_data7reserveEmmm (<anonymous>:wasm-function[5382]:0x1d45e1)
    5.     at __Z25DoForwardShaderRenderLoopRK17RenderLoopContextR13dynamic_arrayI16RenderObjectDataLm0EERK11CullResultsbbbN6Camera10RenderFlagE (<anonymous>:wasm-function[13284]:0x49a401)
    6.     at __Z12DoRenderLoopR10RenderLoop13RenderingPathR11CullResultsR14ShadowMapCache (<anonymous>:wasm-function[13277]:0x497d92)
    7.     at __ZN6Camera28DefaultPerformRenderFunctionclEPS_13RenderingPathP11CullResults (<anonymous>:wasm-function[13276]:0x4976a8)
    8.     at __ZN6Camera8DoRenderER11CullResultsNS_10RenderFlagEPNS_21PerformRenderFunctionE (<anonymous>:wasm-function[13030]:0x4758d7)
    9.     at __ZN6Camera12CustomRenderER11CullResultsR17ShaderPassContextPK21CameraRenderingParamsNS_10RenderFlagEPNS_21PerformRenderFunctionEPFvvESB_ (<anonymous>:wasm-function[13015]:0x4737b4)
    10.     at __ZN13RenderManager13RenderCamerasEiPFvvES1_ (<anonymous>:wasm-function[12987]:0x46db68)
    11.     at __Z12PlayerRenderb (<anonymous>:wasm-function[12985]:0x46ce9d)
    12.     at __ZZ23InitPlayerLoopCallbacksvEN45PostLateUpdateFinishFrameRenderingRegistrator7ForwardEv (<anonymous>:wasm-function[12909]:0x467f51)
    13.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (<anonymous>:wasm-function[12409]:0x42d486)
    14.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (<anonymous>:wasm-function[12409]:0x42d49b)
    15.     at __Z10PlayerLoopv (<anonymous>:wasm-function[12394]:0x42c4c0)
    16.     at __ZL8MainLoopv (<anonymous>:wasm-function[12382]:0x42a63d)
    17.     at dynCall_v (<anonymous>:wasm-function[77424]:0x1d53429)
    18.     at Object.dynCall_v (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:30163:36)
    19.     at browserIterationFunc (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:12952:23)
    20.     at Object.runIter (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:13054:5)
    21.     at Browser_mainLoop_runner (http://127.0.0.1:8080/Build/MEM-06-afterUnityUpdate.framework.js:12990:20)
     
  30. MasterMax111

    MasterMax111

    Joined:
    Oct 6, 2019
    Posts:
    4
    I think I can confirm this. After an hour of testing the errors never occured while having the developer console closed. Sometimes when opening the console after a while an error comes immediateley. As if the error waits for the perfect moment to show up... haha
     
  31. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    599
    I consistently see these errors as well. I did observe them in previous versions of Chrome. In some scenarios I was able to determine the cause as unintended use of threading related classes (timers, concurrent collections, etc). After removing the affected code I still see these errors, albeit less often. Having the Chrome debugger attached seems to affect reliability -- in many cases attaching the debugger causes the player to crash.
     
  32. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    I have this issues occured also Firefox with Dev Console shown.
    Unity 2018.3.0f2, Empty sample scene build. Firefox 81.0.2 (64-bit)
    I tried about 1/20 times occured.
    I can see a unity logo and progress bar is 90% filled and stopped.

    The same build in MS Edge with dev tools, Out of Memory occured in 1/2 times.

    But If I close Dev tools in both Chrome and Edge broswer, it's OK.

    Firefox console log:
    > failed to asynchronously prepare wasm: out of memory
    Code (CSharp):
    1. printErr http://localhost:8000/Build/UnityLoader.js:1044
    2.     instantiateArrayBuffer blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1151
    3.     (async : promise callback)
    4.     instantiateArrayBuffer blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1150
    5.     doNativeWasm blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1164
    6.     asm blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1228
    7.     "53d1cb48ba2ed7b327be555c6ea12ef4" blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:19776
    8.     processWasmFrameworkJob http://localhost:8000/Build/UnityLoader.js:830
    9.     onload http://localhost:8000/Build/UnityLoader.js:795
    10.     (async: EventHandlerNonNull)
    11.     loadCode http://localhost:8000/Build/UnityLoader.js:793
    12.     processWasmFrameworkJob http://localhost:8000/Build/UnityLoader.js:827
    13.     callback http://localhost:8000/Build/UnityLoader.js:475
    14.     complete http://localhost:8000/Build/UnityLoader.js:490
    15.     processWasmCodeJob http://localhost:8000/Build/UnityLoader.js:822
    16.     callback http://localhost:8000/Build/UnityLoader.js:475
    17.     complete http://localhost:8000/Build/UnityLoader.js:490
    18.     onload http://localhost:8000/Build/UnityLoader.js:887
    19.     onmessage http://localhost:8000/Build/UnityLoader.js:89
    20.     (async: EventHandlerNonNull)
    21.     decompress http://localhost:8000/Build/UnityLoader.js:84
    22.     onload http://localhost:8000/Build/UnityLoader.js:887
    23.     (async: EventHandlerNonNull)
    24.     set http://localhost:8000/Build/UnityLoader.js:1351
    25.     downloadJob http://localhost:8000/Build/UnityLoader.js:887
    26.     callback http://localhost:8000/Build/UnityLoader.js:475
    27.     schedule http://localhost:8000/Build/UnityLoader.js:504
    28.     scheduleBuildDownloadJob http://localhost:8000/Build/UnityLoader.js:897
    29.     loadModule http://localhost:8000/Build/UnityLoader.js:913
    30.     onload http://localhost:8000/Build/UnityLoader.js:1009
    > out of memory
    Code (CSharp):
    1. printErr http://localhost:8000/Build/UnityLoader.js:1044
    2.     onAbort http://localhost:8000/Build/UnityLoader.js:1034
    3.     abort blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:26780
    4.     instantiateArrayBuffer blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1152
    5.     (async: promise callback)
    6.     instantiateArrayBuffer blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1150
    7.     doNativeWasm blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1164
    8.     asm blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1228
    9.     "53d1cb48ba2ed7b327be555c6ea12ef4" blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:19776
    10.     processWasmFrameworkJob http://localhost:8000/Build/UnityLoader.js:830
    11.     onload http://localhost:8000/Build/UnityLoader.js:795
    12.     (async: EventHandlerNonNull)
    13.     loadCode http://localhost:8000/Build/UnityLoader.js:793
    14.     processWasmFrameworkJob http://localhost:8000/Build/UnityLoader.js:827
    15.     callback http://localhost:8000/Build/UnityLoader.js:475
    16.     complete http://localhost:8000/Build/UnityLoader.js:490
    17.     processWasmCodeJob http://localhost:8000/Build/UnityLoader.js:822
    18.     callback http://localhost:8000/Build/UnityLoader.js:475
    19.     complete http://localhost:8000/Build/UnityLoader.js:490
    20.     onload http://localhost:8000/Build/UnityLoader.js:887
    21.     onmessage http://localhost:8000/Build/UnityLoader.js:89
    22.     (async: EventHandlerNonNull)
    23.     decompress http://localhost:8000/Build/UnityLoader.js:84
    24.     onload http://localhost:8000/Build/UnityLoader.js:887
    25.     (async: EventHandlerNonNull)
    26.     set http://localhost:8000/Build/UnityLoader.js:1351
    27.     downloadJob http://localhost:8000/Build/UnityLoader.js:887
    28.     callback http://localhost:8000/Build/UnityLoader.js:475
    29.     schedule http://localhost:8000/Build/UnityLoader.js:504
    30.     scheduleBuildDownloadJob http://localhost:8000/Build/UnityLoader.js:897
    31.     loadModule http://localhost:8000/Build/UnityLoader.js:913
    32.     onload http://localhost:8000/Build/UnityLoader.js:1009
    > Uncaught (in promise) abort("out of memory") at
    Code (CSharp):
    1. jsStackTrace@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:694:12 stackTrace@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:708:11 onAbort@http://localhost:8000/Build/UnityLoader.js:1039:50 abort@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:26780:10 instantiateArrayBuffer/<@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1152:10 promise callback*instantiateArrayBuffer@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1150:23 doNativeWasm@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1164:26 integrateWasmJS/Module.asm@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:1228:13 UnityLoader["53d1cb48ba2ed7b327be555c6ea12ef4"]@blob:http://localhost:8000/4b6cddc2-a64f-4676-95fa-586d983af081:19776:18 processWasmFrameworkJob/<@http://localhost:8000/Build/UnityLoader.js:830:22 loadCode/script.onload@http://localhost:8000/Build/UnityLoader.js:795:13 EventHandlerNonNull*loadCode@http://localhost:8000/Build/UnityLoader.js:793:5 processWasmFrameworkJob@http://localhost:8000/Build/UnityLoader.js:827:17 schedule/job.callback@http://localhost:8000/Build/UnityLoader.js:475:82 setTimeout handler*schedule/job.complete@http://localhost:8000/Build/UnityLoader.js:490:23 processWasmCodeJob@http://localhost:8000/Build/UnityLoader.js:822:9 schedule/job.callback@http://localhost:8000/Build/UnityLoader.js:475:82 setTimeout handler*schedule/job.complete@http://localhost:8000/Build/UnityLoader.js:490:23 downloadJob/xhr.onload/<@http://localhost:8000/Build/UnityLoader.js:887:127 decompress/decompressor.worker.onmessage@http://localhost:8000/Build/UnityLoader.js:89:36 EventHandlerNonNull*decompress@http://localhost:8000/Build/UnityLoader.js:84:9 downloadJob/xhr.onload@http://localhost:8000/Build/UnityLoader.js:887:56 EventHandlerNonNull*set@http://localhost:8000/Build/UnityLoader.js:1351:37 downloadJob@http://localhost:8000/Build/UnityLoader.js:887:5 schedule/job.callback@http://localhost:8000/Build/UnityLoader.js:475:82 setTimeout handler*schedule@http://localhost:8000/Build/UnityLoader.js:504:19 scheduleBuildDownloadJob@http://localhost:8000/Build/UnityLoader.js:897:21 loadModule@http://localhost:8000/Build/UnityLoader.js:913:19 instantiate/instantiate/</xhr.onload@http://localhost:8000/Build/UnityLoader.js:1009:23
    I changed log ("BiDongKi" which our language) to "async" word to post.
     
    Last edited: Oct 15, 2020
  33. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    I haven't had time to do it yet, since i have a deadline on another functionalities before digging in this hellish bug.. As soon as i do it i will post it here...

    - the issues occur only on Chrome 86, and not on Chrome 85 and older,
    Correct.. Any other browsers or older versions of chrome work perfectly fine for me..
    - the issues occur on Windows 10? (or other OSes?)
    No, i am currently working on macOS High Sierra
    - the issues occur already in an empty built project,
    Didn't test it...
    - the issues occur on Unity 2018.2-2020.1.8,
    The older version i tested was 2019.3.13f1.. But i can confirm that it is happening on older builds, i manage quite a few build versions of this project, and some haven't been updated in more than 5 months and are also throwing the errors..
    - the issues occur only intermittently. How often does the problem manifest? 1/2 times? 1/5 times? 1/10? 1/20?
    Mostly happens while loading, some times it's persistent like 5 times in a row, and then, if i get lucky, it stabilizes and works until it sometimes throws a random uncaught error or i reload it again... Cleaning up cache doesn't help at all...

    Has this happened to everyone? I haven't tried this...

    I was thinking that updating to the latest unity version would solve this issue, seems like that isn't the case as @MasterMax111 said...
     
  34. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    - the issues occur on Unity 2018.2-2020.1.8,

    I tested empty scene with Unity2020.1.9, 2019.4.12
    Both case issues occur when chrome dev tools opened.

    2020.1.9 console log:
    Code (CSharp):
    1. exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    2.     at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (http://localhost:8000/Build/u2020_1.wasm:wasm-function[1945]:0x83aff)
    3.     at __Znwm (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2096]:0x8edc1)
    4.     at __ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE21__grow_by_and_replaceEmmmmmmPKc (http://localhost:8000/Build/u2020_1.wasm:wasm-function[28838]:0x6bbd60)
    5.     at __ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendEPKcm (http://localhost:8000/Build/u2020_1.wasm:wasm-function[28844]:0x6bc1e8)
    6.     at __ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendEPKc (http://localhost:8000/Build/u2020_1.wasm:wasm-function[28845]:0x6bc253)
    7.     at dynCall_iii (http://localhost:8000/Build/u2020_1.wasm:wasm-function[29097]:0x6d4a5a)
    8.     at Object.dynCall_iii (http://localhost:8000/Build/u2020_1.framework.js:23020:38)
    9.     at invoke_iii (http://localhost:8000/Build/u2020_1.framework.js:15110:31)
    10.     at __ZN6il2cpp2vmL36AddNestedTypesToNametoClassHashTableEP40Il2CppNameToTypeDefinitionIndexHashTablePKcRKNSt3__212basic_stringIcNS5_11char_traitsIcEENS5_9allocatorIcEEEEP11Il2CppClass (http://localhost:8000/Build/u2020_1.wasm:wasm-function[26795]:0x67012c)
    11.     at dynCall_viiii (http://localhost:8000/Build/u2020_1.wasm:wasm-function[29185]:0x6d52b9)
    12.     at Object.dynCall_viiii (http://localhost:8000/Build/u2020_1.framework.js:23460:40)
    13.     at invoke_viiii (http://localhost:8000/Build/u2020_1.framework.js:15990:26)
    14.     at __ZN6il2cpp2vmL36AddNestedTypesToNametoClassHashTableEPK11Il2CppImagePK20Il2CppTypeDefinition (http://localhost:8000/Build/u2020_1.wasm:wasm-function[26773]:0x66f6ba)
    15.     at __ZN6il2cpp2vmL29AddTypeToNametoClassHashTableEPK11Il2CppImagei (http://localhost:8000/Build/u2020_1.wasm:wasm-function[26752]:0x66f1ec)
    16.     at dynCall_vii (http://localhost:8000/Build/u2020_1.wasm:wasm-function[29171]:0x6d5164)
    17.     at Object.dynCall_vii (http://localhost:8000/Build/u2020_1.framework.js:23390:38)
    18.     at invoke_vii (http://localhost:8000/Build/u2020_1.framework.js:15850:24)
    19.     at __ZN6il2cpp2vm5Image13ClassFromNameEPK11Il2CppImagePKcS6_ (http://localhost:8000/Build/u2020_1.wasm:wasm-function[26750]:0x66f06f)
    20.     at __ZN6il2cpp2vm5Class8FromNameEPK11Il2CppImagePKcS6_ (http://localhost:8000/Build/u2020_1.wasm:wasm-function[26518]:0x667667)
    21.     at _il2cpp_class_from_name (http://localhost:8000/Build/u2020_1.wasm:wasm-function[25610]:0x64e74d)
    22.     at __ZN11MonoManager17GetScriptingClassEPKcS1_S1_ (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2302]:0xa2fb5)
    23.     at __Z29scripting_class_from_fullnamePKcS0_S0_ (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2299]:0xa2be5)
    24.     at __Z12OptionalTypePKcS0_S0_ (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2290]:0xa245a)
    25.     at __ZL30InitializeCoreScriptingClassesv (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2286]:0x9ee77)
    26.     at __ZN9Scripting11UnityEngine32UnitySynchronizationContextProxy32InitializeSynchronizationContextEP21ScriptingExceptionPtr (http://localhost:8000/Build/u2020_1.wasm:wasm-function[8683]:0x2c15e7)
    27.     at __ZN11MonoManager14LoadAssembliesEv (http://localhost:8000/Build/u2020_1.wasm:wasm-function[8120]:0x290165)
    28.     at __ZN11MonoManager13AwakeFromLoadE17AwakeFromLoadMode (http://localhost:8000/Build/u2020_1.wasm:wasm-function[8107]:0x28f155)
    29.     at __ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadModeb (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2728]:0xc0276)
    30.     at __ZN18AwakeFromLoadQueue30PersistentManagerAwakeFromLoadEv (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2726]:0xc0185)
    31.     at __ZN17PersistentManager38LoadAndIntegrateAllPreallocatedObjectsENS_9LockFlagsE (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2722]:0xbfce3)
    32.     at __ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2718]:0xbf7da)
    33.     at __Z31ReadObjectFromPersistentManageri (http://localhost:8000/Build/u2020_1.wasm:wasm-function[2716]:0xbf768)
    34.     at __ZNK4PPtrI6ObjectEcvPS0_Ev (http://localhost:8000/Build/u2020_1.wasm:wasm-function[619]:0x2c127)
    35.     at __Z24PlayerLoadGlobalManagersPKcS0_j (http://localhost:8000/Build/u2020_1.wasm:wasm-function[9233]:0x2f6c3a)
    36.     at __Z24PlayerInitEngineGraphicsb (http://localhost:8000/Build/u2020_1.wasm:wasm-function[9203]:0x2f3c36)
    37.     at __Z15InitWebGLPlayeriPPc (http://localhost:8000/Build/u2020_1.wasm:wasm-function[8859]:0x2cc779)
    38.     at _main (http://localhost:8000/Build/u2020_1.wasm:wasm-function[8858]:0x2cc0d3)
    39.     at Object._main (http://localhost:8000/Build/u2020_1.framework.js:22755:32)
    40.     at Object.callMain (http://localhost:8000/Build/u2020_1.framework.js:23886:28)
    41.     at doRun (http://localhost:8000/Build/u2020_1.framework.js:23922:58)
    42.     at run (http://localhost:8000/Build/u2020_1.framework.js:23934:3)
    43.     at runCaller (http://localhost:8000/Build/u2020_1.framework.js:23870:28)
    44.     at Object.removeRunDependency (http://localhost:8000/Build/u2020_1.framework.js:1055:4)
    45.     at http://localhost:8000/Build/u2020_1.loader.js:630:16
    2019.4.12 console log:

    Code (CSharp):
    1. exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
    2.     at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[1932]:0x82436)
    3.     at __Znwm (<anonymous>:wasm-function[2069]:0x8cd55)
    4.     at __ZNSt3__214__split_bufferIPK10Il2CppTypeRNS_9allocatorIS3_EEEC2EmmS6_ (<anonymous>:wasm-function[25886]:0x64629d)
    5.     at __ZNSt3__26vectorIP11Il2CppClassNS_9allocatorIS2_EEE21__push_back_slow_pathIRKS2_EEvOT_ (<anonymous>:wasm-function[26244]:0x65149d)
    6.     at __ZN6il2cpp8metadataL46CollectImplicitArrayInterfacesFromElementClassEP11Il2CppClassRNSt3__26vectorIS2_NS3_9allocatorIS2_EEEE (<anonymous>:wasm-function[28054]:0x68eb37)
    7.     at dynCall_vii (<anonymous>:wasm-function[28997]:0x6c3105)
    8.     at Object.dynCall_vii (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23084:38)
    9.     at invoke_vii (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:15715:24)
    10.     at __ZN6il2cpp8metadata13ArrayMetadata20GetBoundedArrayClassEP11Il2CppClassjb (<anonymous>:wasm-function[28055]:0x68f0f9)
    11.     at __ZN6il2cpp2vm5Class20GetBoundedArrayClassEP11Il2CppClassjb (<anonymous>:wasm-function[26403]:0x656962)
    12.     at __ZN6il2cpp2vm5Class13GetArrayClassEP11Il2CppClassj (<anonymous>:wasm-function[26357]:0x654dd6)
    13.     at __ZN6il2cpp2vm5Array3NewEP11Il2CppClassm (<anonymous>:wasm-function[26355]:0x654db5)
    14.     at _il2cpp_array_new (<anonymous>:wasm-function[25477]:0x63c81d)
    15.     at __Z19scripting_array_new17ScriptingClassPtrmm (<anonymous>:wasm-function[4090]:0x133858)
    16.     at __ZN9Scripting5Unity11Collections8LowLevel6Unsafe54NativeContainerSupportsDeferredConvertListToArrayProxy9InitProxyEv (<anonymous>:wasm-function[4707]:0x13f145)
    17.     at __ZNK35ScriptingManagedObjectProxyRegistry11InitProxiesEv (<anonymous>:wasm-function[8822]:0x2e1c94)
    18.     at __Z26FillCommonScriptingClassesR22CommonScriptingClasses (<anonymous>:wasm-function[8820]:0x2e025c)
    19.     at __ZN11MonoManager29RebuildCommonScriptingClassesEv (<anonymous>:wasm-function[8266]:0x2b0c6a)
    20.     at __ZN11MonoManager13AwakeFromLoadE17AwakeFromLoadMode (<anonymous>:wasm-function[8252]:0x2afc00)
    21.     at __ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadMode (<anonymous>:wasm-function[2682]:0xbe6cc)
    22.     at __ZN18AwakeFromLoadQueue30PersistentManagerAwakeFromLoadEv (<anonymous>:wasm-function[2680]:0xbe5df)
    23.     at __ZN17PersistentManager38LoadAndIntegrateAllPreallocatedObjectsENS_9LockFlagsE (<anonymous>:wasm-function[2676]:0xbe141)
    24.     at __ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode (<anonymous>:wasm-function[2672]:0xbdc82)
    25.     at __Z31ReadObjectFromPersistentManageri (<anonymous>:wasm-function[2670]:0xbdc10)
    26.     at __ZNK4PPtrI6ObjectEcvPS0_Ev (<anonymous>:wasm-function[614]:0x2c251)
    27.     at __Z24PlayerLoadGlobalManagersPKcS0_j (<anonymous>:wasm-function[9372]:0x31784c)
    28.     at __Z24PlayerInitEngineGraphicsb (<anonymous>:wasm-function[9345]:0x314b86)
    29.     at __Z15InitWebGLPlayeriPPc (<anonymous>:wasm-function[9003]:0x2ecc7c)
    30.     at _main (<anonymous>:wasm-function[9002]:0x2ec5c5)
    31.     at Object._main (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:22459:32)
    32.     at Object.callMain (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23592:28)
    33.     at doRun (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23628:58)
    34.     at run (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23640:3)
    35.     at runCaller (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23576:28)
    36.     at Object.removeRunDependency (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:1047:4)
    37.     at blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:19:12
    38.     at doCallback (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:5619:11)
    39.     at done (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:5630:5)
    40.     at done (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4758:12)
    41.     at Object.storeLocalEntry (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4676:3)
    42.     at blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4769:12
    43.     at IDBRequest.<anonymous> (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4695:4)
    Invoking error handler due to
    Uncaught RuntimeError: memory access out of bounds
    UnityLoader.js:417

    Code (CSharp):
    1. Uncaught RuntimeError: memory access out of bounds
    2.     at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (<anonymous>:wasm-function[1932]:0x82436)
    3.     at __Znwm (<anonymous>:wasm-function[2069]:0x8cd55)
    4.     at __ZNSt3__214__split_bufferIPK10Il2CppTypeRNS_9allocatorIS3_EEEC2EmmS6_ (<anonymous>:wasm-function[25886]:0x64629d)
    5.     at __ZNSt3__26vectorIP11Il2CppClassNS_9allocatorIS2_EEE21__push_back_slow_pathIRKS2_EEvOT_ (<anonymous>:wasm-function[26244]:0x65149d)
    6.     at __ZN6il2cpp8metadataL46CollectImplicitArrayInterfacesFromElementClassEP11Il2CppClassRNSt3__26vectorIS2_NS3_9allocatorIS2_EEEE (<anonymous>:wasm-function[28054]:0x68eb37)
    7.     at dynCall_vii (<anonymous>:wasm-function[28997]:0x6c3105)
    8.     at Object.dynCall_vii (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23084:38)
    9.     at invoke_vii (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:15715:24)
    10.     at __ZN6il2cpp8metadata13ArrayMetadata20GetBoundedArrayClassEP11Il2CppClassjb (<anonymous>:wasm-function[28055]:0x68f0f9)
    11.     at __ZN6il2cpp2vm5Class20GetBoundedArrayClassEP11Il2CppClassjb (<anonymous>:wasm-function[26403]:0x656962)
    12.     at __ZN6il2cpp2vm5Class13GetArrayClassEP11Il2CppClassj (<anonymous>:wasm-function[26357]:0x654dd6)
    13.     at __ZN6il2cpp2vm5Array3NewEP11Il2CppClassm (<anonymous>:wasm-function[26355]:0x654db5)
    14.     at _il2cpp_array_new (<anonymous>:wasm-function[25477]:0x63c81d)
    15.     at __Z19scripting_array_new17ScriptingClassPtrmm (<anonymous>:wasm-function[4090]:0x133858)
    16.     at __ZN9Scripting5Unity11Collections8LowLevel6Unsafe54NativeContainerSupportsDeferredConvertListToArrayProxy9InitProxyEv (<anonymous>:wasm-function[4707]:0x13f145)
    17.     at __ZNK35ScriptingManagedObjectProxyRegistry11InitProxiesEv (<anonymous>:wasm-function[8822]:0x2e1c94)
    18.     at __Z26FillCommonScriptingClassesR22CommonScriptingClasses (<anonymous>:wasm-function[8820]:0x2e025c)
    19.     at __ZN11MonoManager29RebuildCommonScriptingClassesEv (<anonymous>:wasm-function[8266]:0x2b0c6a)
    20.     at __ZN11MonoManager13AwakeFromLoadE17AwakeFromLoadMode (<anonymous>:wasm-function[8252]:0x2afc00)
    21.     at __ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadMode (<anonymous>:wasm-function[2682]:0xbe6cc)
    22.     at __ZN18AwakeFromLoadQueue30PersistentManagerAwakeFromLoadEv (<anonymous>:wasm-function[2680]:0xbe5df)
    23.     at __ZN17PersistentManager38LoadAndIntegrateAllPreallocatedObjectsENS_9LockFlagsE (<anonymous>:wasm-function[2676]:0xbe141)
    24.     at __ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode (<anonymous>:wasm-function[2672]:0xbdc82)
    25.     at __Z31ReadObjectFromPersistentManageri (<anonymous>:wasm-function[2670]:0xbdc10)
    26.     at __ZNK4PPtrI6ObjectEcvPS0_Ev (<anonymous>:wasm-function[614]:0x2c251)
    27.     at __Z24PlayerLoadGlobalManagersPKcS0_j (<anonymous>:wasm-function[9372]:0x31784c)
    28.     at __Z24PlayerInitEngineGraphicsb (<anonymous>:wasm-function[9345]:0x314b86)
    29.     at __Z15InitWebGLPlayeriPPc (<anonymous>:wasm-function[9003]:0x2ecc7c)
    30.     at _main (<anonymous>:wasm-function[9002]:0x2ec5c5)
    31.     at Object._main (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:22459:32)
    32.     at Object.callMain (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23592:28)
    33.     at doRun (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23628:58)
    34.     at run (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23640:3)
    35.     at runCaller (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:23576:28)
    36.     at Object.removeRunDependency (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:1047:4)
    37.     at blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:19:12
    38.     at doCallback (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:5619:11)
    39.     at done (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:5630:5)
    40.     at done (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4758:12)
    41.     at Object.storeLocalEntry (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4676:3)
    42.     at blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4769:12
    43.     at IDBRequest.<anonymous> (blob:http://localhost:8000/bb9ea812-0e53-45e5-a16b-aebd864b9614:4695:4)
     
  35. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Hey guys,

    Got another different error when running the WebGL client. This only happens when inspector is open and never in a normal scenario. As explained before the errors are not always the same.

    Code (CSharp):
    1. UnityLoader_2020_1_4.js?a275a8887963d1f06f5833321ef13e93:65 Not implemented: Class::FromIl2CppType
    2. UnityLoader_2020_1_4.js?a275a8887963d1f06f5833321ef13e93:65 Not implemented: Class::FromIl2CppType
    3. UnityLoader_2020_1_4.js?a275a8887963d1f06f5833321ef13e93:295 Invoking error handler due to
    4. abort() at Error
    5.     at jsStackTrace (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:16333)
    6.     at stackTrace (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:16504)
    7.     at Object.abort (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:747)
    8.     at _abort (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:172517)
    9.     at __ZN6il2cpp6icalls8mscorlib6System4Type19GetTypeCodeInternalEP20Il2CppReflectionType (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[98215]:0x1c06757)
    10.     at __ZN6il2cpp6icalls8mscorlib6System11RuntimeType23GetTypeCodeImplInternalEP20Il2CppReflectionType (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[98214]:0x1c065a3)
    11.     at _RuntimeType_GetTypeCodeImplInternal_mD0E59875CA4B0BC6D6492EF15FB786C7CBDA3972 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[69979]:0x151dd20)
    12.     at _RuntimeType_GetTypeCodeImpl_mA91E1B8C1A550DB98F453D3DDC9BF246577252A6 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[69978]:0x151dd17)
    13.     at __ZN16VirtFuncInvoker0IiE6InvokeEtP12Il2CppObject (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[30160]:0xc71852)
    14.     at _Type_GetTypeCode_m25B2ADC2D68FE33486DE032926C6B1EECC8D73CE (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[68952]:0x14dc668)
    15.     at _RuntimeType_IsConvertibleToPrimitiveType_mC10FA15BD6E50098E3A46C709577DCAC1022F7B9 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[69967]:0x151d10d)
    16.     at _RuntimeType_TryConvertToType_mB8B4F619B83D72D494AD3CCA5AD77400CDB7A5AD (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[69966]:0x151cf4e)
    17.     at _RuntimeType_CheckValue_m77533B9ABA87C8B838AD46460B308E8C5B53A86C (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[69965]:0x151cc86)
    18.     at _MonoMethod_ConvertValues_mD09930D43519792F4FE7090CA8F67967F3F6935C (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[57144]:0x1245dfb)
    19.     at _MonoMethod_Invoke_mD6E222F8DAB5483E6640B8E399A56B366635B923 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[57264]:0x124a3e5)
    20.     at __ZN16VirtFuncInvoker5IiP52ByteU5BU5D_tDBBEB0E8362242FA7223000D978B0DD19D4B0726iiP52CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34iE6InvokeEtP12Il2CppObjectS1_iiS3_i (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[38076]:0xdbbc70)
    21.     at _MonoProperty_SetValue_m7ED4584B74355AC5E3D27A1C7CC06BD2B1D0EF57 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[57328]:0x124c423)
    22.     at __ZN18VirtActionInvoker6IP12Il2CppObjectS1_iP48Binder_t2BEE27FD84737D1E79BC47FD67F6D3DD2F2DDA30P54ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADEP53CultureInfo_t1B787142231DB79ABDCE0659823F908A040E9A98E6InvokeEtS1_S1_S1_iS3_S5_S7_ (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[67115]:0x1457b63)
    23.     at _PropertyInfo_SetValue_m3607E1546572C81F7929DB03E4F6F854FB45D38F (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[67114]:0x1457b1e)
    24.     at __ZN18VirtActionInvoker3IP51PanelData_t57DFAFC96687EF01DF8BCBFE337985F54FBD7C67P48Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6S3_E6InvokeEtP12Il2CppObjectS1_S3_S3_ (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[30468]:0xc7ecdf)
    25.     at _ReflectionUtils_SetMemberValue_m0C14EAC8C00E28AB6816DE12E2BCBA4F504CF049 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[47318]:0x1027820)
    26.     at dynCall_viiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[110001]:0x1e402d2)
    27.     at Object.dynCall_viiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:555627)
    28.     at invoke_viiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:414544)
    29.     at _ReflectionValueProvider_SetValue_m33F542FC204C32FD12E576BD4C3018F4CB1661CC (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[61816]:0x1347b5c)
    30.     at __ZN23InterfaceActionInvoker2IP12Il2CppObjectS1_E6InvokeEtP11Il2CppClassS1_S1_S1_ (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[35000]:0xcff6d0)
    31.     at dynCall_viiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[110009]:0x1e403d1)
    32.     at Object.dynCall_viiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:556639)
    33.     at invoke_viiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:416403)
    34.     at _JsonSerializerInternalReader_CreateObjectUsingCreatorWithParameters_m579C0FC9C94851896221C9C72C22F3E76657D360 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[46029]:0xfd94b7)
    35.     at _JsonSerializerInternalReader_CreateNewObject_mF28DF261F281571F297BC286EC3F1B1972C0AFB0 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45998]:0xfd2839)
    36.     at _JsonSerializerInternalReader_CreateObject_mBE7B4DD907D03C3AAFEEB3C9060B70C64593FA86 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45954]:0xfcd851)
    37.     at _JsonSerializerInternalReader_CreateValueInternal_m18C40E1A826DD262FD85540312E13A3D9362CC2B (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45952]:0xfccf03)
    38.     at dynCall_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[109836]:0x1e3f067)
    39.     at Object.dynCall_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:535515)
    40.     at invoke_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:377083)
    41.     at _JsonSerializerInternalReader_PopulateList_m49C754E9004D853CCC96DF54F386F49D3B71EF17 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45967]:0xfcfa3d)
    42.     at _JsonSerializerInternalReader_CreateList_m4855F1CAD407A4F96A27E3FBE3334701BB4FE6BF (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45955]:0xfce16b)
    43.     at _JsonSerializerInternalReader_CreateValueInternal_m18C40E1A826DD262FD85540312E13A3D9362CC2B (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45952]:0xfccf1c)
    44.     at _JsonSerializerInternalReader_SetPropertyValue_m3F6670938F9187D641CBFB604656C0BD6A17BF9B (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[46005]:0xfd5bec)
    45.     at dynCall_iiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[109835]:0x1e3f044)
    46.     at Object.dynCall_iiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:535384)
    47.     at invoke_iiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:376835)
    48.     at _JsonSerializerInternalReader_PopulateObject_m70F2FC24C62EFA4066373D15136B2AF4D87824A3 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45999]:0xfd2f59)
    49.     at _JsonSerializerInternalReader_CreateObject_mBE7B4DD907D03C3AAFEEB3C9060B70C64593FA86 (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45954]:0xfcd877)
    50.     at _JsonSerializerInternalReader_CreateValueInternal_m18C40E1A826DD262FD85540312E13A3D9362CC2B (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[45952]:0xfccf03)
    51.     at dynCall_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[109836]:0x1e3f067)
    52.     at Object.dynCall_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:535515)
    53.     at invoke_iiiiiiiiii (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.framework.js.gz:2:377083)
    54.     at _JsonSerializerInternalReader_Deserialize_m4EAB20416E6D807125004DF2179DF19A1F24397D (https://www.game.com/webgl/developer/Build/Game.0x23b396b6.wasm.gz:wasm-function[46191]:0xfe173a)
    55. UnityLoader_2020_1_4.js?a275a8887963d1f06f5833321ef13e93:65 Not implemented: Class::FromIl2CppType
    56. Game.0x23b396b6.framework.js.gz:2 ArgumentException: Object of type '' cannot be converted to type 'System.Boolean'.
    57.   at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00000] in <00000000000000000000000000000000>:0
    58. Rethrow as JsonSerializationException: Error setting value to 'IsAvailableInRegularDate' on 'GameDataEditor.GDETokenData'.
    59.   at Newtonsoft.Json.Serialization.ReflectionValueProvider.SetValue (System.Object target, System.Object value) [0x00000] in <00000000000000000000000000000000>:0
    60. (Filename: currently not available on il2cpp Line: -1)
    61.  
    62.  
    63. _JS_Log_Dump @ Game.0x23b396b6.framework.js.gz:2
    64. __Z19WebGLPrintfConsolev7LogTypePKcPi @ Game.0x23b396b6.wasm.gz:0x22d5c5
    65. __ZL20InternalErrorConsolePKcz @ Game.0x23b396b6.wasm.gz:0x22d761
    66. __Z40DebugStringToFilePostprocessedStacktraceRK21DebugStringToFileData @ Game.0x23b396b6.wasm.gz:0x22d3c8
    67. __Z17DebugStringToFileRK21DebugStringToFileData @ Game.0x23b396b6.wasm.gz:0x22cb37
    68. __ZN9Scripting23LogExceptionFromManagedE21ScriptingExceptionPtriPKcb @ Game.0x23b396b6.wasm.gz:0x23d743
    69. __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb @ Game.0x23b396b6.wasm.gz:0x23d2a1
    70. __ZN9Coroutine14InvokeMoveNextEP21ScriptingExceptionPtr @ Game.0x23b396b6.wasm.gz:0x38f3c3
    71. __ZN9Coroutine3RunEPb @ Game.0x23b396b6.wasm.gz:0x38f0ab
    72. __ZN9Coroutine3RunEPb @ Game.0x23b396b6.wasm.gz:0x38f145
    73. __ZN9Coroutine17ContinueCoroutineEP6ObjectPv @ Game.0x23b396b6.wasm.gz:0x38f5d4
    74. __ZN18DelayedCallManager6UpdateEi @ Game.0x23b396b6.wasm.gz:0x3a75b4
    75. __ZZ23InitPlayerLoopCallbacksvEN49UpdateScriptRunDelayedDynamicFrameRateRegistrator7ForwardEv @ Game.0x23b396b6.wasm.gz:0x481704
    76. __Z17ExecutePlayerLoopP22NativePlayerLoopSystem @ Game.0x23b396b6.wasm.gz:0x45d99b
    77. __Z17ExecutePlayerLoopP22NativePlayerLoopSystem @ Game.0x23b396b6.wasm.gz:0x45d9b0
    78. __Z10PlayerLoopv @ Game.0x23b396b6.wasm.gz:0x45d4f1
    79. __ZL8MainLoopv @ Game.0x23b396b6.wasm.gz:0x45b81d
    80. __Z28MainLoopUpdateFromBackgroundPv @ Game.0x23b396b6.wasm.gz:0x46ddee
    81. dynCall_vi @ Game.0x23b396b6.wasm.gz:0x1e3fa6d
    82. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    83. dynCall @ Game.0x23b396b6.framework.js.gz:2
    84. dynCall_wrapper @ Game.0x23b396b6.framework.js.gz:2
    85. wrapper @ Game.0x23b396b6.framework.js.gz:2
    86. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    87. setInterval (async)
    88. safeSetInterval @ Game.0x23b396b6.framework.js.gz:2
    89. _JS_Eval_SetInterval @ Game.0x23b396b6.framework.js.gz:2
    90. __Z15InitWebGLPlayeriPPc @ Game.0x23b396b6.wasm.gz:0x45b73d
    91. _main @ Game.0x23b396b6.wasm.gz:0x45b2b4
    92. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    93. callMain @ Game.0x23b396b6.framework.js.gz:2
    94. doRun @ Game.0x23b396b6.framework.js.gz:2
    95. run @ Game.0x23b396b6.framework.js.gz:2
    96. runCaller @ Game.0x23b396b6.framework.js.gz:2
    97. removeRunDependency @ Game.0x23b396b6.framework.js.gz:2
    98. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    99. doCallback @ Game.0x23b396b6.framework.js.gz:2
    100. done @ Game.0x23b396b6.framework.js.gz:2
    101. done @ Game.0x23b396b6.framework.js.gz:2
    102. storeLocalEntry @ Game.0x23b396b6.framework.js.gz:2
    103. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    104. (anonymous) @ Game.0x23b396b6.framework.js.gz:2
    105.  
     
  36. bigbrainz

    bigbrainz

    Joined:
    Jul 21, 2015
    Posts:
    175
    Thank goodness for this thread. It describes the problems we are having exactly.
    • That is a VERY helpful tip that it it seems to only happen when we have the console panel open. Fortunately that means for us that the vast majority of our clients will never see it. Although it makes other debugging very hard.
    • We cannot reproduce it in Firefox. Or Safari. Only Chrome and Edge.
    • We get the error sporadically on refresh, but we first noticed it just as we load different levels from Asset Bundles.
    • We've gotten it to crash 3 times in a row on refresh, but other times it will go 10 to 15 minutes jumping from level to level without a crash.
    • We're on 2019.4.12

    We get different error manifestations. We only get the rare ones when switching levels via asset bundles. We never get these errors outside of Chrome 86.
    • exception thrown: abort(with all different numbers)
    • memory access out of bounds
    • Rare: Invalid function pointer called with signature `vii`
    • Rare: The file `archive:/BuildPlayer-Load/BuildPlayer-Load.sharedAssets' is corrupted! Remove it and launch unity again!
    • Common, but only in certain levels: NullReferenceException
    • float unrepresentable in integer range (although we think that might be from a bug in "Development Build" itself)
    • If not in development build we often just get a number along with `Uncaught abort`
    upload_2020-10-15_8-56-40.png upload_2020-10-15_8-57-5.png upload_2020-10-15_8-57-53.png
    upload_2020-10-15_8-57-30.png upload_2020-10-15_8-58-21.png
     
    HyunMok_Moon and tiggaxxx like this.
  37. CrazyNito

    CrazyNito

    Joined:
    Nov 27, 2013
    Posts:
    5
    I'm having same error, chrome and edge. And can confirm too that I cannot reproduce it without console. Tried 10-15 times on both.
     
  38. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    This!! It's a pain in the ass while debugging, but so far i haven't had any problems with the console closed.. So not everything is bad :)

    This seems to be a weird as f*** bug... What could have changed on the browsers code to affect the webgl player this way...
     
  39. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    I experienced in Firefox also.
    With empty sample project, Unity2020.1, with Firefox (81.0.2 64bit version) dev console shown.
     

    Attached Files:

  40. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    stonstad likes this.
  41. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    We have been able to reproduce this now. Reported this up to Chrome as https://bugs.chromium.org/p/chromium/issues/detail?id=1139239. Thanks to all who have brought this to our attention. We are working with Google to resolve the issue.

    Like mentioned above, the problem does indeed occur on Chrome 86, and only when browser DevTools window is open.

    In the above comments there is a mention that Firefox would also have the same issue, but this mixing in a different (but certainly real) Firefox out of memory issue. This Chrome issue is not about Chrome running out of memory.
     
    smfukagawa, xujinm, bobbaluba and 3 others like this.
  42. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Thanks for the update
     
  43. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    The Firefox startup time OOM error is now reported as https://bugzilla.mozilla.org/show_bug.cgi?id=1671581 . That one is actually a really ancient bug, which I have observed several times in the past years. Reported it now again, I think I have a previous report about that somewhere in bugzilla that probably got lost.

    I believe the root cause of that Firefox bug is with their ASLR (Address Space Layout Randomization) security feature, where they constrain the possible memory addresses available for compiled WebAssembly code to reduce browser exploit attack vectors, but that combined with their page back navigation stack retaining old Wasm pages in memory to enable debugging, eventually causes the Wasm memory compartment to get exhausted.
     
    claytoncurmi and De-Panther like this.
  44. De-Panther

    De-Panther

    Joined:
    Dec 27, 2009
    Posts:
    553
  45. EdyH

    EdyH

    Joined:
    Jun 20, 2019
    Posts:
    13
    I had a similar error.
    Code (CSharp):
    1. Uncaught abort(0) at Error
    2.     at jsStackTrace (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:935:12)
    3.     at Object.stackTrace (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:949:11)
    4.     at Object.onAbort (http://games.eetechy.com/poker-dossage/Build/UnityLoader.js:1139:50)
    5.     at abort (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:23944:20)
    6.     at nullFunc_viii (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:15779:2)
    7.     at Array.b24501 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3979323:2)
    8.     at __ZN18VirtActionInvoker1IbE6InvokeEjP12Il2CppObjectb [VirtActionInvoker1<bool>::Invoke(unsigned int, Il2CppObject*, bool)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3503242:64)
    9.     at _Socket_Dispose_m34C079AE162CF588FB9FFA9F76B010DF337DE362 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3196825:2)
    10.     at Array._Socket_Close_mBB794B7D2AEC0A2478540381D6CA7F6DB4913D09 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3552854:2)
    11.     at Object.dynCall_vii (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3836056:32)
    12.     at invoke_vii (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:17999:24)
    13.     at Array._PingMono_Dispose_mD45A905B406CE49036D4B6F4816FDB56985B12D2 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2307776:2)
    14.     at __ZN18VirtActionInvoker06InvokeEjP12Il2CppObject [VirtActionInvoker0::Invoke(unsigned int, Il2CppObject*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3571093:63)
    15.     at Array._U3CPingSocketU3Ed__10_MoveNext_m8B509100ED2D59FA29A4D7E5D90E2DEFC957D8B0 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:559174:3)
    16.     at __ZN21InterfaceFuncInvoker0IbE6InvokeEjP11Il2CppClassP12Il2CppObject [InterfaceFuncInvoker0<bool>::Invoke(unsigned int, Il2CppClass*, Il2CppObject*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2919671:52)
    17.     at Array._SetupCoroutine_InvokeMoveNext_m9106BA4E8AE0E794B17F184F1021A53F1D071F31 (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2906109:21)
    18.     at Array.__Z89RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_RuntimeObject_IntPtr_tPFvvEPK10MethodInfoPvPS4_ [RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_RuntimeObject_IntPtr_t(void (*)(), MethodInfo const*, void*, void**)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3429037:33)
    19.     at Object.dynCall_iiiii (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3659234:40)
    20.     at invoke_iiiii (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:17339:33)
    21.     at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException [il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2644641:8)
    22.     at _il2cpp_runtime_invoke (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3519922:9)
    23.     at __Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb [scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:3134361:8)
    24.     at __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb [ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2066095:7)
    25.     at __ZN9Coroutine14InvokeMoveNextEP21ScriptingExceptionPtr [Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2544524:2)
    26.     at __ZN9Coroutine3RunEPb [Coroutine::Run(bool*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2590047:7)
    27.     at Array.__ZN9Coroutine17ContinueCoroutineEP6ObjectPv [Coroutine::ContinueCoroutine(Object*, void*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2917465:8)
    28.     at Array.__ZN18DelayedCallManager6UpdateEi [DelayedCallManager::Update(int)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:1213811:63)
    29.     at Array.__ZZ23InitPlayerLoopCallbacksvEN49UpdateScriptRunDelayedDynamicFrameRateRegistrator7ForwardEv [InitPlayerLoopCallbacks()::UpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward()] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2960567:70)
    30.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem [ExecutePlayerLoop(NativePlayerLoopSystem*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2127396:41)
    31.     at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem [ExecutePlayerLoop(NativePlayerLoopSystem*)] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:2127370:7)
    32.     at __Z10PlayerLoopv [PlayerLoop()] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:1652328:2)
    33.     at Array.__ZL8MainLoopv [MainLoop()] (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:1651804:4)
    34.     at Object.dynCall_v (blob:http://games.eetechy.com/0fbf2175-aca3-497d-a7fa-140edf5b304b:4058838:29)
    35.     at browserIterationFunc (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:9081:23)
    36.     at Object.runIter (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:9183:5)
    37.     at Browser_mainLoop_runner (blob:http://games.eetechy.com/91797ee1-5e6f-4acb-a28c-6579e68c3cf1:9119:20)
    38.  


    Fix:
    From the logs I saw something about socket dispose and in the end I decided to remove Photon completely and reimport it. Now it is working without any problems.
    I recommend to remove WebGL plugins in Plugins folder.
    From my observations it may be required to recompile plugins.
     
  46. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    After chrome update version 86.0.4240.111 (official build) (64bit),
    when I refresh our WebGL page in 11 times, SBOX_FATAL_MEMORY_EXCEEDED occured in chrome browser.

    In chrome bug list, (https://bugs.chromium.org/p/chromium/issues/detail?id=1138985) this is fixed, but this issue is occured.

    Thank you.
     
  47. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    @HyunMok_Moon : can you host a repro somewhere, and comment in that Chromium bug thread, e.g. with a screenshot of the error, to let Chrome know that an issue still persists?
     
  48. HyunMok_Moon

    HyunMok_Moon

    Joined:
    Oct 14, 2016
    Posts:
    24
    I reported a bug to chrome with screen shot and mentioned I think memory issue is still occured.
    Thank you.
     
    Last edited: Oct 26, 2020
  49. vijay_Cts

    vijay_Cts

    Joined:
    Feb 6, 2019
    Posts:
    1
    Hi jukka_j , any Update on this bug ?
     
  50. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Hi @vijay_Cts, you can find the latest information on the above links to Firefox and Chrome bug trackers. Looks like Chrome has fixed one bug around this area, but no activity in Firefox side.