I'm having some considerable performance issues when running my WebGL game on MacOS on Chrome (v117.0.5938.132) and Safari (v15.6.1), it lags pretty badly on those two browsers and the game is unplayable. But on Firefox (v118.0.1) and Edge (v 117.0.2045.47) it runs smoothly without issues. I'm wondering if there are any specific browser settings I need to look at, something specific to Chrome/Safari, or anything else I might have missed. I'm pretty new at investigating WebGL performance so a bit of guidance on where and what to look at will be appreciated. Ideally we want to encourage our users to use Chrome as it provides the widest support for our functionalities. For my Windows work mates it runs smoothly on Chrome. Unity version: 2021.3.19f1 MacBook specs: M1 MacBook Pro, retina display, 8‑core CPU, 8‑core GPU and 16‑core Neural Engine,16GB unified memory, Monterey v12.6 Any advice appreciated!