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WebGL Particle System - JobTempAlloc has allocations that are more than 4 frames old

Discussion in '2018.3 Beta' started by dpizzle, Nov 20, 2018.

  1. dpizzle

    dpizzle

    Joined:
    Feb 2, 2013
    Posts:
    31
    Beta 10 - WebGL - Mac
    Getting this error continuously in all browser consoles with a blank project and a single particle system, nothing else. Removing the particle system, removes the error. Beta 6 did not show this. I'm unsure which beta this started.

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (UnityLoader.js, line 4)
    [Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (UnityLoader.js, line 4)
     
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Thanks for reporting the issue. We are investigating.
     
    richardkettlewell likes this.
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    We have a fix incoming that should address this issue. Could land as early as b13.