I saw on unity documents that WebGL has limitation on sounds and it only works with a limited amount of properties on the AudioSource. https://docs.unity3d.com/Manual/webgl-audio.html I enabled my PanStereo attribute on a standalone version and it worked (Ok, as expected), on WebGL it doesn't work (Ok, it isn't listed there on the document, so it is probably expected to not work), but, the doc is saying that AudioSource DOES support panning: "Audio sources support basic positional audio playback with pausing and resuming, panning, rolloff, pitch setting, and doppler effect support." So, how can I achieve the panStereo effect on a WebGL build if the property doesn't work?
Be sure to do not use a version of unity affected by this fixed bug https://issuetracker.unity3d.com/is...ange-direction-from-where-the-sound-is-played