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WebGL not building

Discussion in 'WebGL' started by izzanfuad, Apr 4, 2022.

  1. izzanfuad

    izzanfuad

    Joined:
    Dec 7, 2021
    Posts:
    16
    Hi, I was wondering if anyone ever had the same problem or have a solution for the problem that I have when Building a WebGL app from Unity.

    It took me two whole hours to build the app only to result in failure

    Code (CSharp):
    1. Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
    2. C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\acorn-optimizer.js:1845
    3.   throw err;
    4.   ^
    5.  
    6. SyntaxError: Unexpected token (4170:62)
    7.   var textEncoder={encoding:"utf-8",encode:encode(input = '') {
    8.                                                               ^
    9.  
    10.     at Parser.pp$4.raise (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2927:15)
    11.     at Parser.pp.unexpected (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:698:10)
    12.     at Parser.pp.expect (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:692:28)
    13.     at Parser.pp$3.parseObj (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2563:14)
    14.     at Parser.pp$3.parseExprAtom (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2302:19)
    15.     at Parser.pp$3.parseExprSubscripts (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2129:21)
    16.     at Parser.pp$3.parseMaybeUnary (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2106:19)
    17.     at Parser.pp$3.parseExprOps (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2041:21)
    18.     at Parser.pp$3.parseMaybeConditional (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:2024:21)
    19.     at Parser.pp$3.parseMaybeAssign (C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\node_modules\acorn\dist\acorn.js:1997:21) {
    20.   pos: 153846,
    21.   loc: Position { line: 4170, column: 62 },
    22.   raisedAt: 153847
    23. }
    24. emcc2: error: '"C:/Program Files/Unity/Hub/Editor/2021.2.17f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/node/node.exe" "C:\Program Files\Unity\Hub\Editor\2021.2.17f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\acorn-optimizer.js" C:\Users\admin\AppData\Local\Temp\emscripten_temp_ezw5utqr\build.js.pp.js AJSDCE minifyWhitespace' failed (1)
    25. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    And also there's this error:

    Code (CSharp):
    1. BuildFailedException: Incremental Player build failed!
    2. UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <86dcbaabb0ba406bb15eebecad12f7c0>:0)
    3. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:158)
    4. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <86dcbaabb0ba406bb15eebecad12f7c0>:0)
    5. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <86dcbaabb0ba406bb15eebecad12f7c0>:0)
    6. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    And lastly this error:

    Code (CSharp):
    1. [Version and Build] Build failed! 02:01:54.5281110
    2. UnityEngine.Debug:LogError (object)
    3. Unity.Play.Publisher.Editor.PublisherBuildProcessor/<WaitUntilBuildFinishes>d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:77)
    4. Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
    5. Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
    6. Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
    7. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
    8.  
     
  2. fahall

    fahall

    Joined:
    May 19, 2019
    Posts:
    3
    I am experiencing this also. Any updates?
     
  3. unity_5074A1F98268633B36BE

    unity_5074A1F98268633B36BE

    Joined:
    Aug 19, 2022
    Posts:
    1
    Same here no Solution
     
  4. izzanfuad

    izzanfuad

    Joined:
    Dec 7, 2021
    Posts:
    16
    I finally managed to get it work, but for me it's because my files are too large. I don't know about you guys tho.