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WebGl not building OSX 10.9 beta 14

Discussion in 'Unity 5 Pre-order Beta' started by Gangsta-Geek, Dec 5, 2014.

  1. Gangsta-Geek

    Gangsta-Geek

    Joined:
    Aug 11, 2012
    Posts:
    32
    I have no idea what this means at all. But If I create a new project it will build out in WebGl. So it has to be something within my project.


    --copy-level=None --enable-generic-sharing --enable-unity-event-support --enable-stacktrace "/Users/ob/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" "/Users/ob/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" "/Users/ob/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" "/Users/ob/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" "/Users/ob/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" "/Users/ob/Temp/StagingArea/Data/il2cppOutput"
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:54)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:385)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:264)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:204)
    UnityEditor.HostView:OnGUI()


    Error building Player: Exception: /Applications/Unity5/Unity.app/Contents/PlaybackEngines/WebGLSupport/BuildTools/il2cpp/il2cpp.exe did not run properly!


    I didn't want to post this because someone else did but there only seemed to be 2 post. Has anyone else had this issue?