Search Unity

WebGl not build! Error :(

Discussion in 'Web' started by fredericoraiss, May 20, 2018.

  1. fredericoraiss

    fredericoraiss

    Joined:
    Aug 13, 2013
    Posts:
    18
    This error appears:
    Unity Version: 2018.1.0f2(64bit)

    "
    Failed running "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"E:\Desenvolvimento de Jogos\Unity\Plataforma RPi\Assets\..\Temp\emcc_arguments.resp"

    stdout:
    stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file
    warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    LLVM ERROR: IO failure on output stream.
    Traceback (most recent call last):
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 13, in <module>
    emcc.run()
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1670, in run
    final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1757, in emscripten
    call_emscripten(cmdline)
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1842, in _main
    temp_files.run_and_clean(lambda: main(
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 78, in run_and_clean
    return func()
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1847, in <lambda>
    DEBUG=DEBUG,
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1748, in main
    temp_files=temp_files, DEBUG=DEBUG)
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 91, in emscript
    funcs, metadata, mem_init = get_and_parse_backend(infile, settings, temp_files, DEBUG)
    File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 160, in get_and_parse_backend
    backend_output = open(temp_js).read()
    IOError: [Errno 2] No such file or directory: 'E:\\Desenvolvimento de Jogos\\Unity\\Plataforma RPi\\Temp\\EmscriptenTemp\\tmpvizxcz.4.js'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)"
     
  2. fredericoraiss

    fredericoraiss

    Joined:
    Aug 13, 2013
    Posts:
    18
    Complement:

    "
    Exception: Failed building WebGL Player.
    UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
    UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:408)
    UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:457)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:920)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)"
     
  3. Amir-Ward

    Amir-Ward

    Joined:
    Jan 26, 2015
    Posts:
    30
    Did you figure this problem out? I'm experiencing it on linux
     
  4. poweremil

    poweremil

    Joined:
    Aug 3, 2018
    Posts:
    8
    I have the same issue in 2018.2.2f1 but only when doing a development build. Would be great to find a solution so I can profile my game in a browser.
     
    maximus2323 likes this.
  5. god123456

    god123456

    Joined:
    Mar 6, 2015
    Posts:
    6
    I Have The Same Problem ,who can help us?
     
    maximus2323 likes this.
  6. mkeelecircadence

    mkeelecircadence

    Joined:
    Oct 3, 2017
    Posts:
    6
    Yep, same for me with 2018.2.3f1
    Can't make WebGL with Development flag without the following error (but can without Dev flag)

    Failed running "C:\Program Files\Unity 2018.2.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity 2018.2.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\username\source\repos\ares-game-client-ng\Assets\..\Temp\emcc_arguments.resp"
    stdout:
    stderr:WARNING:root:--separate-asm works best when compiling to HTML. Otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js' file. [-Wseparate-asm]warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to


    EDIT :
    So the only way we were able to get a Development WebGL build to succeed was to switch back to asm linker (in player settings), and in build settings -> check use prebuilt engine (and dev flag). I also updated to 2018.2.5 and tested but had to use this same approach as well.
     
    Last edited: Aug 28, 2018
    radiantboy likes this.
  7. poweremil

    poweremil

    Joined:
    Aug 3, 2018
    Posts:
    8
    A bit late here but I found out what the issue was for me.The issue was that I had references (that was not used) in code to deleted .jslib files. After removing the references I can make a developer build just fine.
     
    sama-van, johnll2 and parulaggarwal like this.
  8. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Same with Unity 2018.2.13f1:
    Code (CSharp):
    1.  
    2. Failed running "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Projects\Uphill Rush\Assets\..\Temp\emcc_arguments.resp"
    3.  
    4. stdout:
    5. stderr:WARNING:root:--separate-asm works best when compiling to HTML. Otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js' file. [-Wseparate-asm]warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0error: unresolved symbol: _showAlertViewAborting compilation due to previous errors | undefinedTraceback (most recent call last):  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 10, in <module>    python_selector.run(__file__, profile=True)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 43, in run    sys.exit(run_by_import(filename, main) if on_allowed_version() else run_by_subprocess(filename))  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 13, in run_by_import    return getattr(importlib.import_module(os.path.basename(filename)), main)()  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1611, in run    final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2009, in emscripten    call_emscripten(cmdline)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2340, in _main    temp_files.run_and_clean(lambda: main(  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean    return func()  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2345, in <lambda>    DEBUG=DEBUG,  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2251, in main    temp_files=temp_files, DEBUG=DEBUG)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 99, in emscript    glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 226, in compiler_glue    glue, forwarded_data = compile_settings(compiler_engine, settings, libraries, temp_files)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 532, in compile_settings    cwd=path_from_root('src'), error_limit=300)  File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js    raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['C:/Programs/Unity 2018.2.13f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\Comp\\AppData\\Local\\Temp\\tmpim8bga.txt', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebGL.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated
    6. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    7.  
    Note that this happens not on the first build run. First couple of dev builds are built completely fine. But on the third+ it completely fails miserably.

    I wonder if the py scripts are messing up themselves. Maybe clean Unity install will help.


    This utterly ridiculous btw, as no code was changed / added during build tests, only options e.g. linker / dev / pre-built engine.
     
    AtiyehNorouzi22 and Kos-Boss like this.
  9. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Same issue with 2018.3.2f1, same error message.

    This happens with dev enabled + pre-built engine disabled. Sometimes dev build builts with pre-build engine enabled.
     
  10. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    I'd recommend to strip the JavaScript libraries and the import to those functions (just mock them out with static functions instead of dll imports). I have seen similar errors when the C# Method imports does not align with the Javascript code and emscripten fails. However, just a guess.
     
    Twyker_gp likes this.
  11. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Is there a quick way to find all js libs in the project?

    I don't think I have any left. Maybe some third-party plugin adds them.
     
  12. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    @xVergilx i'd simply search with the Explorer/Finder for *.js and *.jslib files.

    And in your IDE search for
    Code (csharp):
    1.  
    2. [DllImport("__Internal")]
    3.  
    However, obviously not only jslib functions are imported that way. Also check for any *.dll files used but not available on WebGL which are enabled on "all platforms" in and used. In this case I'd actually expect the error to happen way before emscripten runs, but you never know.
     
    xVergilx likes this.
  13. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    No .js / .jslib files found. I guess it's native plugin issue, because in our project we're actually using some plugins for the android / ios.
     
  14. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Found out what was causing this - it was indeed native plugin "Mobile Native Popups" that was enabled on all platforms.

    Jeez, I wish there was a message about such libs. Free asset store plugins are truly evil.
     
    Kaelle and MNNoxMortem like this.
  15. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    @xVergilx happy you were able to solve it!
     
  16. EdyH

    EdyH

    Joined:
    Jun 20, 2019
    Posts:
    13
    In case you do not find any problem in plugin, please try to delete Library folder.
     
    alex_roboto likes this.
  17. UlalaTopola

    UlalaTopola

    Joined:
    Mar 4, 2020
    Posts:
    3
    There was the same error, probably a problem in the names of folders with Cyrillic.
    In my case, it was necessary to change the folder with the user name, because Unity is located there: C:\Users\Name\AppData\Local\Unity....
     
    Buftler and kadylo like this.
  18. Piceh

    Piceh

    Joined:
    Feb 8, 2015
    Posts:
    2
    Had a problem close to this but i used the letter 'ø' in the project name.. changing it to 'o' solved it for me. (Just in case anyone else comes by with similar problem).
     
    kadylo and MNNoxMortem like this.
  19. shubhmittal297

    shubhmittal297

    Joined:
    May 19, 2020
    Posts:
    1
    hey, were you able to fix this issue If yes then please guide how to fix it as i am having a hard time fixing it. plsss...
     
  20. anarcheril

    anarcheril

    Joined:
    Jan 8, 2013
    Posts:
    23
    I am also experiencing this issue in 2020.1.0f1
     
  21. Buftler

    Buftler

    Joined:
    Jun 17, 2014
    Posts:
    1
    I got this problem with 2020.1.0f1 too. The solution of
    UlalaTopola helped me, I had non english symbols in path.
     
    Last edited: Aug 2, 2020
  22. Tony948

    Tony948

    Joined:
    Oct 26, 2014
    Posts:
    1
    This issue was happening for me becuase I was trying to overwrite a property with Pointer_stringify and assigning it to the same variable:

    Code (CSharp):
    1. variable = Pointer_stringify(variable)
     
  23. dangthao2401

    dangthao2401

    Joined:
    Jun 11, 2021
    Posts:
    1
    In my case, I have fixed it by increasing the free space where I stored my WebGL build. I think it wouldn't have enough space to build.
     
  24. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Same error, due to an Unity crash while building WebGL.
    As mentioned removed every .jslib files from the project then build is back to normal.
    Drop them back : error again.
    Found out one of .jslib had a syntax error, fixed and build runs fine.
    Usually that doesn't crash webGL build then a bit weird.
     
  25. robal1991

    robal1991

    Joined:
    Mar 31, 2016
    Posts:
    33
    Unity 2019.4.38 similar errors when trying to do a development build. Normal webgl build works ok, but I would like to connect a profiler...

    Code (CSharp):
    1. Failed running command "C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Assets\..\Temp\emcc_arguments.resp" (process exit code: 1)
    2. UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
    3. BuildScript/<Build>d__35:MoveNext () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335)
    4. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<BuildScript/<Build>d__35> (BuildScript/<Build>d__35&)
    5. BuildScript:Build (BuildPlatform,UnityEditor.BuildOptions)
    6. BuildScript:PerformWebGL_20DevelopmentBuild () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97)
    7. BuildWindow:Build () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61)
    8. BuildWindow:OnGUI () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49)
    9. UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    10.  
    11.  
    12. Failed process stderr log:
    13. warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual', should be 0
    14. warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    15. warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    16. warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    17. warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    18. warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    19. warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
    20. ERROR:root:'C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_FastComp_Win\binaryen\bin\asm2wasm C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.temp.asm.js --total-memory=33554432 --trap-mode=allow -O3 --mem-init=C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.js.mem --mem-base=1024 --mem-max=536870912 --wasm-only -g --symbolmap=C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.js.symbols -o C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.wasm' failed
    21. UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
    22. BuildScript/<Build>d__35:MoveNext () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335)
    23. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<BuildScript/<Build>d__35> (BuildScript/<Build>d__35&)
    24. BuildScript:Build (BuildPlatform,UnityEditor.BuildOptions)
    25. BuildScript:PerformWebGL_20DevelopmentBuild () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97)
    26. BuildWindow:Build () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61)
    27. BuildWindow:OnGUI () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49)
    28. UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    29.  
    30.  
    31.  
    32. Exception: Failed building WebGL Player.
    33. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:52)
    34. UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:445)
    35. UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:495)
    36. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:933)
    37. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <08ca0824d26d46358a0d2a984270234d>:0)
    38. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <08ca0824d26d46358a0d2a984270234d>:0)
    39. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
    40. <Build>d__35:MoveNext() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335)
    41. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Build>d__35&)
    42. BuildScript:Build(BuildPlatform, BuildOptions)
    43. BuildScript:PerformWebGL_20DevelopmentBuild() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97)
    44. BuildWindow:Build() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61)
    45. BuildWindow:OnGUI() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49)
    46. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    47.