This error appears: Unity Version: 2018.1.0f2(64bit) " Failed running "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"E:\Desenvolvimento de Jogos\Unity\Plataforma RPi\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 LLVM ERROR: IO failure on output stream. Traceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 13, in <module> emcc.run() File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1670, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1757, in emscripten call_emscripten(cmdline) File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1842, in _main temp_files.run_and_clean(lambda: main( File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 78, in run_and_clean return func() File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1847, in <lambda> DEBUG=DEBUG, File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 1748, in main temp_files=temp_files, DEBUG=DEBUG) File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 91, in emscript funcs, metadata, mem_init = get_and_parse_backend(infile, settings, temp_files, DEBUG) File "C:\Program Files\Unity\Hub\Editor\2018.1.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 160, in get_and_parse_backend backend_output = open(temp_js).read() IOError: [Errno 2] No such file or directory: 'E:\\Desenvolvimento de Jogos\\Unity\\Plataforma RPi\\Temp\\EmscriptenTemp\\tmpvizxcz.4.js' UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)"
Complement: " Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:408) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:457) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:920) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)"
I have the same issue in 2018.2.2f1 but only when doing a development build. Would be great to find a solution so I can profile my game in a browser.
Yep, same for me with 2018.2.3f1 Can't make WebGL with Development flag without the following error (but can without Dev flag) Failed running "C:\Program Files\Unity 2018.2.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity 2018.2.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\username\source\repos\ares-game-client-ng\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:WARNING:root:--separate-asm works best when compiling to HTML. Otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js' file. [-Wseparate-asm]warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to EDIT : So the only way we were able to get a Development WebGL build to succeed was to switch back to asm linker (in player settings), and in build settings -> check use prebuilt engine (and dev flag). I also updated to 2018.2.5 and tested but had to use this same approach as well.
A bit late here but I found out what the issue was for me.The issue was that I had references (that was not used) in code to deleted .jslib files. After removing the references I can make a developer build just fine.
Same with Unity 2018.2.13f1: Code (CSharp): Failed running "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Projects\Uphill Rush\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:WARNING:root:--separate-asm works best when compiling to HTML. Otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js' file. [-Wseparate-asm]warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0error: unresolved symbol: _showAlertViewAborting compilation due to previous errors | undefinedTraceback (most recent call last): File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 10, in <module> python_selector.run(__file__, profile=True) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 43, in run sys.exit(run_by_import(filename, main) if on_allowed_version() else run_by_subprocess(filename)) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 13, in run_by_import return getattr(importlib.import_module(os.path.basename(filename)), main)() File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1611, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2009, in emscripten call_emscripten(cmdline) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2340, in _main temp_files.run_and_clean(lambda: main( File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean return func() File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2345, in <lambda> DEBUG=DEBUG, File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2251, in main temp_files=temp_files, DEBUG=DEBUG) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 99, in emscript glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 226, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, settings, libraries, temp_files) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 532, in compile_settings cwd=path_from_root('src'), error_limit=300) File "C:\Programs\Unity 2018.2.13f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['C:/Programs/Unity 2018.2.13f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\Comp\\AppData\\Local\\Temp\\tmpim8bga.txt', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebGL.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'C:\\Programs\\Unity 2018.2.13f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Note that this happens not on the first build run. First couple of dev builds are built completely fine. But on the third+ it completely fails miserably. I wonder if the py scripts are messing up themselves. Maybe clean Unity install will help. This utterly ridiculous btw, as no code was changed / added during build tests, only options e.g. linker / dev / pre-built engine.
Same issue with 2018.3.2f1, same error message. This happens with dev enabled + pre-built engine disabled. Sometimes dev build builts with pre-build engine enabled.
I'd recommend to strip the JavaScript libraries and the import to those functions (just mock them out with static functions instead of dll imports). I have seen similar errors when the C# Method imports does not align with the Javascript code and emscripten fails. However, just a guess.
Is there a quick way to find all js libs in the project? I don't think I have any left. Maybe some third-party plugin adds them.
@xVergilx i'd simply search with the Explorer/Finder for *.js and *.jslib files. And in your IDE search for Code (csharp): [DllImport("__Internal")] However, obviously not only jslib functions are imported that way. Also check for any *.dll files used but not available on WebGL which are enabled on "all platforms" in and used. In this case I'd actually expect the error to happen way before emscripten runs, but you never know.
No .js / .jslib files found. I guess it's native plugin issue, because in our project we're actually using some plugins for the android / ios.
Found out what was causing this - it was indeed native plugin "Mobile Native Popups" that was enabled on all platforms. Jeez, I wish there was a message about such libs. Free asset store plugins are truly evil.
There was the same error, probably a problem in the names of folders with Cyrillic. In my case, it was necessary to change the folder with the user name, because Unity is located there: C:\Users\Name\AppData\Local\Unity....
Had a problem close to this but i used the letter 'ø' in the project name.. changing it to 'o' solved it for me. (Just in case anyone else comes by with similar problem).
hey, were you able to fix this issue If yes then please guide how to fix it as i am having a hard time fixing it. plsss...
I got this problem with 2020.1.0f1 too. The solution of UlalaTopola helped me, I had non english symbols in path.
This issue was happening for me becuase I was trying to overwrite a property with Pointer_stringify and assigning it to the same variable: Code (CSharp): variable = Pointer_stringify(variable)
In my case, I have fixed it by increasing the free space where I stored my WebGL build. I think it wouldn't have enough space to build.
Same error, due to an Unity crash while building WebGL. As mentioned removed every .jslib files from the project then build is back to normal. Drop them back : error again. Found out one of .jslib had a syntax error, fixed and build runs fine. Usually that doesn't crash webGL build then a bit weird.
Unity 2019.4.38 similar errors when trying to do a development build. Normal webgl build works ok, but I would like to connect a profiler... Code (CSharp): Failed running command "C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Assets\..\Temp\emcc_arguments.resp" (process exit code: 1) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildScript/<Build>d__35:MoveNext () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<BuildScript/<Build>d__35> (BuildScript/<Build>d__35&) BuildScript:Build (BuildPlatform,UnityEditor.BuildOptions) BuildScript:PerformWebGL_20DevelopmentBuild () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97) BuildWindow:Build () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61) BuildWindow:OnGUI () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49) UnityEngine.GUIUtility:ProcessEvent (int,intptr) Failed process stderr log: warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual', should be 0 warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0 ERROR:root:'C:/Program Files/Unity/Hub/Editor/2019.4.38f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_FastComp_Win\binaryen\bin\asm2wasm C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.temp.asm.js --total-memory=33554432 --trap-mode=allow -O3 --mem-init=C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.js.mem --mem-base=1024 --mem-max=536870912 --wasm-only -g --symbolmap=C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.js.symbols -o C:\Users\Michal\Perforce\mrobaczyk_VOXBOX_UI\VOXBOX\Temp\StagingArea\Data\linkresult_wasm\build.wasm' failed UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildScript/<Build>d__35:MoveNext () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<BuildScript/<Build>d__35> (BuildScript/<Build>d__35&) BuildScript:Build (BuildPlatform,UnityEditor.BuildOptions) BuildScript:PerformWebGL_20DevelopmentBuild () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97) BuildWindow:Build () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61) BuildWindow:OnGUI () (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49) UnityEngine.GUIUtility:ProcessEvent (int,intptr) Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:52) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:445) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:495) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:933) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <08ca0824d26d46358a0d2a984270234d>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <08ca0824d26d46358a0d2a984270234d>:0) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) <Build>d__35:MoveNext() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:335) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Build>d__35&) BuildScript:Build(BuildPlatform, BuildOptions) BuildScript:PerformWebGL_20DevelopmentBuild() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildScript.cs:97) BuildWindow:Build() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:61) BuildWindow:OnGUI() (at Assets/ARA/General/Scripts/Editor/BuildScripts/BuildWindow.cs:49) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)