WebGL support for mobile phones would be a game changer. I mean i can already load my projects into mobile phones and i just comment the line in the html to remove the warning. The problem is with the decompression. When trying to load my brottli compressed builds it gets stacked at 90% for about 5 seconds. Making the decompression faster or anything else that would increase the loading speeds, will be a game changer for sure. Any thoughts/solutions please? Thank you.