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Unity Multiplayer [WebGL] If NetworkManager.useWebSockets is set to TRUE, what else do I need to change?

Discussion in 'Multiplayer' started by asperatology, Dec 11, 2015.

  1. asperatology

    asperatology

    Joined:
    Mar 10, 2015
    Posts:
    981
    I'm currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible.

    The only little info I can get is from this article page here from the manual. As I see it, all I need to do is to set the flag to true for WebGL to use networking?

    Are there anything else I need to change to make the transitions work correctly?
     
  2. hMark

    hMark

    Joined:
    Oct 16, 2013
    Posts:
    16
  3. asperatology

    asperatology

    Joined:
    Mar 10, 2015
    Posts:
    981
  4. JDVDeisgn

    JDVDeisgn

    Joined:
    Oct 17, 2015
    Posts:
    148
    did you find a solution to this? having the same issue