Hi, I created this thread one week ago, but it got taken down, because I posted on the wrong forum. I am looking for any advice or direction to solving this issue. I can't figure out why WebGL game keeps crashing on our iOS device. I searched trough forum and google for a solution and couldn't quite pinpoint the reason for crashing. Game crashes both during loading/instantiating addressables and while playing the game. Safari shortly displays "This webpage was reloaded because a problem occurred" and then the website refreshes. WebGL game doesn't crash on Android or newer iPhone device. Details: - iPhone 8 - iOS 16.3.1 - Unity 2021.3.18f1 - WebGL 2 - Color space - Linear We used memory profiler and exported results to Unity 2022 version for more data. It uses around 250MB, up to 300MB. We also tested with Web inspector and Mac device. These are the screenshots: Another issue that could be connected with my problem are pixelated shadows. This issue is also present on newer iPhones. Disabling "WebGL via Metal" solves this. Android doesn't have this problem.