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WebGL FullScreen broken in 2019.1.0b9

Discussion in '2019.1 Beta' started by roka, Mar 30, 2019.

  1. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    598
    Last edited: Apr 4, 2019
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    I'm pretty sure Unity staff is going to ask you to submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
     
  3. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    598
    I know, i understand you point of view and i have already reported a lot of bug but according that it can be reproduced easily because it happen in a default build, i do not see the reason for me to lose time on this. It's not my buisness and it's not me that will lose something at the end.

    This thread , said everything already :https://forum.unity.com/threads/fee...ing-about-2019-1-in-its-current-state.640027/

    Thank you.
     
    Last edited: Mar 30, 2019
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Please reconsider. A bug report with the description you wrote here + the project in question would be a huge help and make it much more likely that this will get looked at.
     
    Peter77 likes this.
  5. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    598
    Last edited: Apr 4, 2019
    LeonhardP likes this.