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WebGL Fail to render on Safari 11

Discussion in '2017.3 Beta' started by GilCat, Oct 29, 2017.

  1. GilCat

    GilCat

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    I'm building a WebGL version of my game and it falls to render on Safari 11 while it runs fine on Chrome a Firefox.
    Looking at the console log I see 3 errors:
    Code (JavaScript):
    1. [Error] WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL
    2. [Error] WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL
    3. [Error] WebGL: ERROR: 0:53: '[]' : Index expression must be constant
    I'm running Unity 2017.3.0b6 and building for WebGL 1.0

    Thanks
     
    qCring and nicloay like this.
  2. Schubkraft

    Schubkraft

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    nicloay likes this.
  3. GilCat

    GilCat

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    Ok, that is great :)
    Thanks
     
  4. nicloay

    nicloay

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    What's is the reason of this bug? I have the same on 2017.1.0f3.
    Is there any workaround?
     
  5. Schubkraft

    Schubkraft

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    If you get just a black canvas in Safari with 2017.1 then please file a new bug report with a repro project since this is then a different issue.
     
  6. nicloay

    nicloay

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    no. the game is started (i see rendered scene), but then i see exact the same errors in JS console
     
  7. Schubkraft

    Schubkraft

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    Yeah, they've shown up with the safari update. we took a quick look but so far they seem to not be having a major impact. Will get to them in the future of course.
     
    GilCat likes this.
  8. GilCat

    GilCat

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    This problem still remains in Unity 2017.3.0.b11. In the issue tracker it states *fixed in Unity 2017.3* . Does it mean it is only available when final 2017.3?
     
    qCring likes this.
  9. qCring

    qCring

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    I can also confirm the black canvas with the latest beta (2017.3.0b11). Did someone create a new issue for this?
     
  10. Schubkraft

    Schubkraft

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    Indeed, reactivating this one.
     
  11. Schubkraft

    Schubkraft

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    It is fixed for 2018.1 already but we are of course looking into backporting it to 2017.3
     
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  12. idchlife

    idchlife

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    Is there possibility to download 2018.1 beta? Our webgl build is broken in Safari :(
     
  13. LeonhardP

    LeonhardP

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    Unfortunately no, but the fix will most likely become available in 2017.3 within the next two weeks.
     
  14. LeonhardP

    LeonhardP

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    Should be fixed in 2017.3.0f2 (Next week).
     
  15. Julien-Lynge

    Julien-Lynge

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    We just found this issue w/ a WebGL test on iOS - we'll keep an eye out for the release next week and report back.

    (Yes, I know iOS WebGL is not officially supported, but several Unity devs have stated that everything should work & the main issue is memory availability & backwards compatibility w/ hardware, neither of which are an issue for our project)
     
  16. Schubkraft

    Schubkraft

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    The fix will come with the 2017.3.0f2 build which will be on the beta site next (in a few days I think).
     
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  17. CaptParis

    CaptParis

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    Hey, we've had a similar problem with Safari using post processing. With post processing off everything displays fine, but with it turned on we just get a black screen. UI still appears fine.

    I just wanted to check if the fix you're mentioning will allow post processing to run on Safari, or if this is another, unrelated issue?
     
  18. Schubkraft

    Schubkraft

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    This sounds like an unrelated issue.

    BUT not all effects of the new Post-Processing stack are supported by WebGL, and especially not by browsers that don't support WebGL 2.0 yet like Safari.
     
  19. idchlife

    idchlife

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    So basically Safari build now should not have post processing enabled, yes?

    Having this in safari: upload_2017-12-12_0-36-18.png

    But this in other browsers:
    upload_2017-12-12_0-36-56.png


    Using color grading in post processing. I shoul disable it for Safari?
     
  20. charlesb_rm

    charlesb_rm

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    We're hoping to start the 2018.1 Beta very soon.
     
  21. Schubkraft

    Schubkraft

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    Yes, try disabling it for now.