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WebGL Error :(

Discussion in 'Web' started by lordubik, Apr 9, 2015.

  1. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    Hi, I have converted my game from Unity4 WebPlayer to Unity5 WebGL. On local drive, the game (index.html) works fine; but after uploaded on the server I have this error:

    An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    could not load memory initializer Release/Profughi.html.mem

    Where I wrong?

    Thanks for help... this is very important for us!

    Stefano
     

    Attached Files:

  2. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    Update:
    I have inserted the mime-type on my IIS (.mem and .data) but now I have these errors:

    An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    abort() at jsStackTrace@http://.../webgl/Release/Profughi.js:1:19009
    stackTrace@http://.../webgl/Release/Profughi.js:1:19195
    abort@http://.../webgl/Release/Profughi.js:102:75532
    ktp@http://.../webgl/Release/Profughi.js:21:1310691
    G0b@http://.../webgl/Release/Profughi.js:69:1017856
    F0b@http://.../webgl/Release/Profughi.js:69:1017395
    I5d@http://.../webgl/Release/Profughi.js:53:125102
    AWf@http://.../webgl/Release/Profughi.js:61:124723
    func@http://.../webgl/Release/Profughi.js:1:25679
    callRuntimeCallbacks@http://.../webgl/Release/Profughi.js:1:21377
    ensureInitRuntime@http://.../webgl/Release/Profughi.js:1:21893
    doRun@http://.../webgl/Release/Profughi.js:102:74485
    http://...webgl/Release/Profughi.js:102:74829
    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

    ...and it is very strange that you do not see the icons of unity and the loading

    :(

    please help me!!

    Thanks!

    Stefano
     
  3. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    update 2:
    I have tried used chrome and in the javascript console there is:

    Uncaught ReferenceError: Invalid left-hand side in assignment
    chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/middlemouse.js:142 Uncaught ReferenceError: addEvent is not defined
    extensions::uncaught_exception_handler:8 Error in response to storage.get: TypeError: Cannot read property 'offsetHeight' of null
    at module.exports (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:25862)
    at Object.module.exports.inject (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:22500)
    at Object.module.exports.start (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:20874)
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:20549
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:14765
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:9708
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:7757
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:14765
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:17305
    at complete (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:2238)
    at StorageInMemory.ChromeStorage.init (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:2026)
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:17254
    at chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:14821
    at Object.<anonymous> (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:17604)
    at require (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:627)
    at Object.<anonymous> (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:2:4115)
    at require (chrome-extension://cccpiddacjljmfbbgeimpelpndgpoknn/lib/au.min.js:1:627)
    extensions::uncaught_exception_handler:8 Error in event handler for (unknown): TypeError: Cannot read property 'value' of undefined
    at chrome-extension://jjhaafelbmbpohgmabippkndaaikgdih/sup-fdi/script.js:7:3023
    12extensions::uncaught_exception_handler:8 Error in event handler for (unknown): TypeError: Cannot read property 'value' of undefined
    at chrome-extension://mmffncokckfccddfenhkhnllmlobdahm/scripts/env_setup.js:51:30
    www.<removed>.com/:33 run() called, but dependencies remain, so not running
    UnityConfig.js:74 Invoking error handler due to
    Script error.
    ads.panoramtech.net//coupons_support2.js?client=utc&referrer=http://www.<removed>.com/:2 Uncaught SyntaxError: Unexpected identifier
    (index):29 40
    (index):33 40
    UnityConfig.js:74 Invoking error handler due to
    Uncaught abort() at Error
    at jsStackTrace (http://www.<removed>/webgl/Release/Profughi.js:1:19000)
    at stackTrace (http://www.<removed>webgl/Release/Profughi.js:1:19183)
    at abort (http://www.<removed>/webgl/Release/Profughi.js:102:75522)
    at Array.ktp (http://www.<removed>/webgl/Release/Profughi.js:21:1310689)
    at G0b (http://www.<removed>/webgl/Release/Profughi.js:69:1017856)
    at F0b (http://www.<removed>/webgl/Release/Profughi.js:69:1017392)
    at I5d (http://www.<removed>/webgl/Release/Profughi.js:53:125099)
    at AWf (http://www.<removed>/webgl/Release/Profughi.js:61:124720)
    at __ATINIT__.push.func (http://www.<removed>/webgl/Release/Profughi.js:1:25661)
    at callRuntimeCallbacks (http://www.<removed>/webgl/Release/Profughi.js:1:21373)
    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
    Profughi.js:102 Uncaught abort() at Error
    at jsStackTrace (http://www.<removed>/webgl/Release/Profughi.js:1:19000)
    at stackTrace (http://www.<removed>/webgl/Release/Profughi.js:1:19183)
    at abort (http://www.<removed>/webgl/Release/Profughi.js:102:75522)
    at Array.ktp (http://www.<removed>/webgl/Release/Profughi.js:21:1310689)
    at G0b (http://www.<removed>/webgl/Release/Profughi.js:69:1017856)
    at F0b (http://www.<removed>/webgl/Release/Profughi.js:69:1017392)
    at I5d (http://www.<removed>/webgl/Release/Profughi.js:53:125099)
    at AWf (http://www.<removed>/webgl/Release/Profughi.js:61:124720)
    at __ATINIT__.push.func (http://www.<removed>/webgl/Release/Profughi.js:1:25661)
    at callRuntimeCallbacks (http://www.<removed>/webgl/Release/Profughi.js:1:21373)
    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

    Thanks!

    Stefano
     
  4. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    ok... to esclude my project I have generated a simple test with a sphere that jumps
    Doesn't works...

    http://www.smallthinggame.com/~unity/test

    An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    Uncaught abort() at Error
    at jsStackTrace (http://www.smallthinggame.com/~unity/test/Release/Test.js:992:13)
    at stackTrace (http://www.smallthinggame.com/~unity/test/Release/Test.js:1009:22)
    at abort (http://www.smallthinggame.com/~unity/test/Release/Test.js:2935631:25)
    at Array.b128 (http://www.smallthinggame.com/~unity/test/Release/Test.js:2932407:60)
    at __ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)] (http://www.smallthinggame.com/~unity/test/Release/Test.js:911711:41)
    at __Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)] (http://www.smallthinggame.com/~unity/test/Release/Test.js:911538:8)
    at __ZN19CollisionListener2DC2Ev [CollisionListener2D::CollisionListener2D()] (http://www.smallthinggame.com/~unity/test/Release/Test.js:1787258:9)
    at __GLOBAL__I_a14191 (http://www.smallthinggame.com/~unity/test/Release/Test.js:1802265:2)
    at __ATINIT__.push.func (http://www.smallthinggame.com/~unity/test/Release/Test.js:1326:66)
    at callRuntimeCallbacks (http://www.smallthinggame.com/~unity/test/Release/Test.js:1092:7)
    If this abort() is unexpected, build…

    Thanks!

    Stefano
     
  5. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
  6. Dustin-Horne

    Dustin-Horne

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    "SCRIPT14: Not enough storage is available to complete this operation."

    You either aren't allocating enough memory or it's trying to push too much stuff into localstorage...
     
  7. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    mmm... I have the same problem with and empty project... without any objects on scene... or with a simple sphere in scene :(
    and the index.html doesn't load the loading icon, logo icon etc... ( http://www.smallthinggame.com/~unity/test/ )

    "You either aren't allocating enough memory or it's trying to push too much stuff into localstorage..."
    what do you mean? there are rules to follow to create the scene for a game that has to go in WebGL?

    Thanks a lot for you help!

    Stefano
     
  8. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    That was based on errors I saw in the js console. Looks like you have server configuration issues which may be a problem too. All your on files are coming back with a 200 status code but as zero bytes.
     
  9. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
    149
    Sorry I am not a IT manager :(
    I thought it was enough to upload files to the server and the game worked :(

    "All your on files are coming back with a 200 status code but as zero bytes."
    How can I see this? I have a IIS server where I uploaded the files...

    I also changed the server but the images on index.html (icon, loading etc...) still not visible... :(


    Thanks for help!
     
  10. Dustin-Horne

    Dustin-Horne

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    I just loaded it in IE and hit F12 to bring up the dev tools and networking tab. You cam do the same with Firefox and firebug or chrome.
     
  11. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
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    Thanks! I did not know of this thing! :oops:
    I attached the shot... all files are 200 OK Status... but on web page the png don't appear.
    I have attached also the web.config... maybe is wrong it?

    Thanks for help!!
     

    Attached Files:

  12. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    That web.config looks like it's missing a lot of stuff. Is that the one from the root of your web application? Also, be careful posting the web configs as they may contain things like connection strings for databases... this one doesn't but make sure you scrub them first.
     
  13. lordubik

    lordubik

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    Feb 18, 2013
    Posts:
    149
    ah... I have copied the file from another example...
    There is somewhere an correct version? If I exclude the server from errors I exclude already a cause!

    Is in the root of web site together with index.html of website. Is better move where is index.html of WebGL application?

    Of course, but I have looked it, before upload it :)

    Thanks for help!
     
  14. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
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    Do you have a correct web.config sample? I have found that my server is a IIS6.x

    Thanks!
     
  15. Simon_says

    Simon_says

    Joined:
    Oct 19, 2013
    Posts:
    141
    I'm experiencing the same problem, but only on Chrome. On Firefox my game loads fine.

    Uncaught abort() at Error
    at jsStackTrace ........
    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

    Any help would be appreciated...
     
    lordubik likes this.
  16. lordubik

    lordubik

    Joined:
    Feb 18, 2013
    Posts:
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    My game don't works on Safari, Chrome, Firefox... :( now I have build with Unity5.0.1 and before the game works in local with Unity5.0, now I have a new problem (write a new thread inside this forum)

    Unity3d help please :(
     
  17. Simon_says

    Simon_says

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    Oct 19, 2013
    Posts:
    141
    I see my error (uncaught abort) is connected to Google Chrome itself, not Unity, as it doesn't happen in older versions of Chrome. I hope Google makes a fix asap.
     
  18. Dustin-Horne

    Dustin-Horne

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    Holy moly... is your server running Windows Server 2003? For security reasons alone you should be on IIS 7 / 7.5 at a minimum.
     
  19. lordubik

    lordubik

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    Feb 18, 2013
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    Ah, thanks for this information. Now I find a IIS7 to check if the game works.
     
  20. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    Might not be that easy. IIS versions are bundled with Windows Server versions. IIS 7 is bundled with Windows Server 2008. IIS 7.5 is bundled with 2008 R2 and IIS 8 is bundled with Windows Server 2012 and you can't just upgrade IIS.

    On top of that, IIS isn't your problem, it's likely configuration related. It's just been so long since I've don't any configuration in IIS 6 I couldn't tell you were you change anything anymore. They changed the IIS Management console quite a bit in v7.
     
  21. paul_eremin

    paul_eremin

    Joined:
    Apr 17, 2015
    Posts:
    2
    lordubik Are you solve the problem? I have same issue.
     
  22. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    For what it's worth, I was having this same problem with my host. I use Netfirms. The solution was to replace the .htaccess script with the code below. Simply adding mime types or whatever did not work. They also said that gzip compression was off, even though that was one of the first things I asked them. Every time I got a new response it was from a different person. Each response contradicted at least one other. Clowns.

    Code (CSharp):
    1. <ifModule mod_gzip.c>
    2. mod_gzip_on Yes
    3. mod_gzip_dechunk Yes
    4. mod_gzip_item_include file .(html?|txt|css|js|php|pl)$
    5. mod_gzip_item_include handler ^cgi-script$
    6. mod_gzip_item_include mime ^text/.*
    7. mod_gzip_item_include mime ^application/x-javascript.*
    8. mod_gzip_item_exclude mime ^image/.*
    9. mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.*
    10. </ifModule>
    11.  
    12. AddType application/octet-stream .mem
    13. AddType application/octet-stream .data
     
  23. lordubik

    lordubik

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    Feb 18, 2013
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    NO :(
     
  24. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    @lordubik -

    You appear to still have some issues. Your PNG files are coming across with the correct MIME type now, but they are not showing up. Either your image files are corrupt or your server isn't returning them properly. Try browsing directly to one of the images:
    http://www.smallthinggame.com/~unity/test/TemplateData/progresslogo.png

    Also, I tried with the script debugger running in Firefox, Chrome, and IE. In IE it throws an Out of Memory exception. In Chrome and Firefox you get an uncaught error:

    Code (csharp):
    1.  
    2. An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    3. uncaught exception: abort() at jsStackTrace@http://www.smallthinggame.com/~unity/test/Release/Test.js:1:18996
    4. stackTrace@http://www.smallthinggame.com/~unity/test/Release/Test.js:1:19164
    5. abort@http://www.smallthinggame.com/~unity/test/Release/Test.js:78:72881
    6. Jvk@http://www.smallthinggame.com/~unity/test/Release/Test.js:69:618098
    7. FRb@http://www.smallthinggame.com/~unity/test/Release/Test.js:41:435646
    8. BRb@http://www.smallthinggame.com/~unity/test/Release/Test.js:41:434397
    9. sNd@http://www.smallthinggame.com/~unity/test/Release/Test.js:17:259003
    10. gOd@http://www.smallthinggame.com/~unity/test/Release/Test.js:17:309869
    11. .func@http://www.smallthinggame.com/~unity/test/Release/Test.js:1:25660
    12. callRuntimeCallbacks@http://www.smallthinggame.com/~unity/test/Release/Test.js:1:21373
    13. ensureInitRuntime@http://www.smallthinggame.com/~unity/test/Release/Test.js:1:21873
    14. doRun@http://www.smallthinggame.com/~unity/test/Release/Test.js:78:71846
    15. run/<@http://www.smallthinggame.com/~unity/test/Release/Test.js:78:72202
    16. If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
    17.  
     
  25. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    My guess is that you still have some MIME mappings misconfigured somewhere. For what it's worth, I have seen similar behaviors in IIS with PNG's before. This can happen when you have the same MIME mapping at both the server level and the site level for that file extension.
     
  26. lordubik

    lordubik

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    Feb 18, 2013
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    is strange o_O because I have build on Unity3d and after transfer on server... maybe is the ftp transfert the problem?

    mmm... the Mime is configured on IIS and added on web.config... is wrong?
    But all this on a IIS6.x... (in a my virtual server based on Windows Server 2003)... there is somewhere a free provider that running Unity3d/WegGL?

    Sorry, for my "dummy" question... :oops:
     
  27. Dustin-Horne

    Dustin-Horne

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    What .NET version is it? If you want I can temporarily setup a site for you on my server running IIS 8 and you can publish to it and see what happens. Just IM me with your email address.
     
  28. lordubik

    lordubik

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    Feb 18, 2013
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    149
    Thanks!!!
     
  29. Ben-BearFish

    Ben-BearFish

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    Sep 6, 2011
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    @lordubik Did you ever get this to work? I'm having the same issue.
     
  30. murrydev

    murrydev

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    Jul 4, 2015
    Posts:
    7
    @lordubik
    @Ben BearFish

    So i just got my build to work fine after facing similar issues as you guys for the past couple days.

    I got mine to work by doing the following:

    Go to Edit > Project Settings > Player > Other Settings > Uncheck "Strip Engine Code*"
     
  31. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

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    Jul 9, 2013
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    That's means your project needs some code that has been stripped out during the build process to make the final js smaller. Even though, unchecking "Strip Engine Code" allows you to work, it does not really fix the underlying issue. Would you be able to submit a bug report ?
     
  32. murrydev

    murrydev

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    Jul 4, 2015
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    Marco,

    Thanks for the reply. I placed a bug report yesterday.
    Bug report# 726233

    I've reviewed several threads over the past day or so and it seems like it's been a recurring issue? Is this a problem with the stripping function that's being called during the stripping. Or does the issue lie in the project assets?
     
  33. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

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    If it's striping-related, it might be caused by a script that depends on some native code that was stripped out. If you could attach a repro project to the bug report, then we could tell exactly what's causing it.
     
  34. 12312

    12312

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    upload_2015-9-15_17-1-49.png add .mem and .data
     
  35. 12312

    12312

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    2
  36. murrydev

    murrydev

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    Marco, i will try to attach the project as soon as i get the chance to do so. Thanks
     
  37. hickna

    hickna

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    Mar 14, 2013
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    26
    I don't know more what I can do to fix it.... My project stuck in this issue :(
    I tried everything and I can't understand why. WebGL from Unity sucks! Sorry. But a lot of things don't make sense, like myapp.js is not found (error 404)... But Unity is not generating this file! Only the Release folder without myapp.js. In this folder exist 5 files:
    1. .htaccess
    2. myapp.datagz
    3. myapp.jsgz
    4. myapp.memgz
    5. UnityLoader.js

    The error is the same in Firefox and Chrome:

     
    Last edited: Feb 24, 2016
  38. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

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    As of 5.3, it's normal to see one 404 error regarding <build_name>.js in release builds.

    - At build-time, we do generate <build_name>.js, but then we pack it into <build_name>.jsgz
    - At run-time, we try to download <build_name>.js, if it's not found we assume the server is not setup to use compression and we continue by downloading jsgz (+ datagz, memgz)

    Hope that makes sense.
     
    hickna likes this.
  39. hickna

    hickna

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    Mar 14, 2013
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    Thanks for reply :)
    So I can disconsider this error, right? Will not impact in something, like performance as an exception?

    Beside... What you could say about the error in the quote above?
    "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: uncaught exception: abort(90)..."

    Thanks!!!
     
  40. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

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    the browser's console should say something like:
    "Decompressed [..] in [...]ms. You can remove this delay if you configure your web server to host files using gzip compression."

    basically there is a delay because we try to download the code using the uncompressed filename, usually it's not significant but you can improve the user experience by setting up the server to use compression.

    would you mind opening a new thread for that? ...and please post a stacktrace from a Development build:)
     
  41. sumans

    sumans

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    Mar 9, 2017
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    1
    i am trying to inetgrate unity webgl files in angular project. but i am getting error like
    1.Cannot read property 'preRun' of undefined
    2.Cannot set property 'asm' of undefined
    3.Cannot set property 'memoryInitializerRequest' of undefined
     
  42. Jeremy-Lv

    Jeremy-Lv

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    Mar 17, 2013
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    16
    I Have meet this issue .But I really don not know how to fix this... webglcrash.png
     
  43. dradb

    dradb

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    Jan 10, 2015
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    Topofsteel,

    I too started having errors. I tried your code and it works fine on all browsers, EXCEPT that Chrome runs but it has no sound.

    Smaller test apps using the Standard Unity .htaccess, work fine, and give audio in Chrome.

    Server is Apache.

    Can anyone help please?
     
  44. roka

    roka

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    Sep 12, 2010
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    589
  45. dradb

    dradb

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    Jan 10, 2015
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    86
  46. dradb

    dradb

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    Jan 10, 2015
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    86
    I spoke too soon. Topofsteel's fix works fine in my main product but after adding the Chrome audio fix, our short demo version now suffers a similar problem to what I had previously
    "
    Uncaught abort(-1) at Error
    at jsStackTrace (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:1:22814)
    at stackTrace (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:1:22997)
    at abort (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:36:53511)
    at _JS_Sound_ReleaseInstance (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:1:198345)
    at lTc (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:25:95273)
    at qVc (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:25:128809)
    at cRc (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:25:57758)
    at CRc (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:25:78148)
    at GMc (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:10:955129)
    at $Ra (blob:http://www.q-skills.com/751db6a5-30d5-4f2d-8883-5df63331fbe5:23:334011)
    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information."

    The crash seems to now occur immediately at the first user interaction (used to initiate audio in Chrome). The crash now happens in both Chrome and Firefox at this point.

    Marco, is there an error in your script?

    Help please!
     
    Last edited: May 6, 2018
  47. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Have you tried with a Development build?