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WebGL Develop.asm.framework.js:2 [Physics.PhysX] Gu::ConvexMesh: Error computing mesh mass propertie

Discussion in 'Web' started by grizzlycorv, Mar 21, 2021.

  1. grizzlycorv

    grizzlycorv

    Joined:
    Nov 9, 2018
    Posts:
    19
    I am getting the following error when running a WebGL build neither a clue what to do with it nor how to solve it.


    Code (JavaScript):
    1.  
    2. Gu::ConvexMesh: Error computing mesh mass properties!
    3. _JS_Log_Dump @ WebGL Develop.asm.framework.js:2
    4. B1a @ WebGL Develop.asm.js:6
    5. F1a @ WebGL Develop.asm.js:6
    6. y1a @ WebGL Develop.asm.js:6
    7. x1a @ WebGL Develop.asm.js:6
    8. Hbg @ WebGL Develop.asm.js:19
    9. beg @ WebGL Develop.asm.js:19
    10. DBg @ WebGL Develop.asm.js:15
    11. uBg @ WebGL Develop.asm.js:15
    12. tBg @ WebGL Develop.asm.js:15
    13. HBg @ WebGL Develop.asm.js:15
    14. wzg @ WebGL Develop.asm.js:15
    15. g_h @ WebGL Develop.asm.js:29
    16. f_h @ WebGL Develop.asm.js:29
    17. e4h @ WebGL Develop.asm.js:26
    18. L5d @ WebGL Develop.asm.js:12
    19. t4d @ WebGL Develop.asm.js:12
    20. mfb @ WebGL Develop.asm.js:6
    21. gfb @ WebGL Develop.asm.js:6
    22. Peb @ WebGL Develop.asm.js:6
    23. Meb @ WebGL Develop.asm.js:6
    24. Keb @ WebGL Develop.asm.js:6
    25. oUa @ WebGL Develop.asm.js:6
    26. sEe @ WebGL Develop.asm.js:11
    27. sEe @ WebGL Develop.asm.js:11
    28. sEe @ WebGL Develop.asm.js:11
    29. sEe @ WebGL Develop.asm.js:11
    30. sEe @ WebGL Develop.asm.js:11
    31. rEe @ WebGL Develop.asm.js:11
    32. UGe @ WebGL Develop.asm.js:9
    33. requestAnimationFrame (async)
    34. requestAnimationFrame @ WebGL Develop.asm.framework.js:2
    35. Browser_mainLoop_scheduler_rAF @ WebGL Develop.asm.framework.js:2
    36. Browser_mainLoop_runner @ WebGL Develop.asm.framework.js:2
    37. requestAnimationFrame (async)
    38. requestAnimationFrame @ WebGL Develop.asm.framework.js:2
    39. Browser_mainLoop_scheduler_rAF @ WebGL Develop.asm.framework.js:2
    40. Browser_mainLoop_runner @ WebGL Develop.asm.framework.js:2
    41. requestAnimationFrame (async)
    42. requestAnimationFrame @ WebGL Develop.asm.framework.js:2
    43. Browser_mainLoop_scheduler_rAF @ WebGL Develop.asm.framework.js:2
    44. Browser_mainLoop_runner @ WebGL Develop.asm.framework.js:2
    45. requestAnimationFrame (async)
    46. requestAnimationFrame @ WebGL Develop.asm.framework.js:2
    47. Browser_mainLoop_scheduler_rAF @ WebGL Develop.asm.framework.js:2
    48. Browser_mainLoop_runner @ WebGL Develop.asm.framework.js:2
    49. requestAnimationFrame (async)
    50. ...
    51.  

    Once I interact with the Game and it starts rendering (triggering the transition from StartScreen to the actual Game, enabling GameObjects etc.), the following exception is thrown:
    https://forum.unity.com/threads/typeerror-npa-is-not-a-function.1078505/

    There's no problem with any other Build-Type (Windows, Mac, Android).

    Unity Version: 2020.3.0f1
    Compiled with Cloud build
     
  2. gtk2k

    gtk2k

    Joined:
    Aug 13, 2014
    Posts:
    286
    It says PhysX error, but I don't think PhysX supports WebGL.
     
  3. grizzlycorv

    grizzlycorv

    Joined:
    Nov 9, 2018
    Posts:
    19
    I reset a few changes to prefabs and the exception is no longer thrown. But I now get another "TypeError ..." .