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WebGL crashing

Discussion in 'WebGL' started by Dave1, Nov 4, 2015.

  1. Dave1

    Dave1

    Joined:
    Oct 11, 2014
    Posts:
    2
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    this:
    indicates your project uses managed threads, which are not currently supported.
     
  3. Dave1

    Dave1

    Joined:
    Oct 11, 2014
    Posts:
    2
    Thank you for the reply. Will it be supported and if so, any idea when? Also, and suggestions on debugging? Dave
     
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    We don't have an ETA for that but certainly not in the near future. First we need browser vendors to implement Shared Array Buffers so that native threads are possible, then we will look at possibly implementing Managed Threads.

    From our roadmap: