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WebGL compile outdated build

Discussion in 'WebGL' started by SavedByZero, May 5, 2021.

  1. SavedByZero

    SavedByZero

    Joined:
    May 23, 2013
    Posts:
    71
    Hello,

    Has anyone else had an issue with WebGL compiling outdated builds with messed up assets?
    It suddenly started doing this to me today, after adding a bunch of new assets and updates. The cars are the old size and missing wheels, and almost none of the new background images are present. I've recompiled multiple times now with no change to this bizarre behavior. Unity 2019.3
     
    Last edited: May 5, 2021
  2. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    827
    I have not heard anyone reporting issues like that. Are those assets coming from asset bundles or addressables, or are they built-in assets (that go in the .data file in WebGL builds)?

    If you close Unity editor, and delete the Library/ directory of the project to force a full reimport (make a backup beforehand), does that work around the issue?
     
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