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WebGL Builds Unstabble

Discussion in 'Web' started by tiggaxxx, Jul 9, 2021.

  1. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    Hello,

    I have updated my working computer from a 2011 Mac to a Ryzen 7 Windows, in hope of having better building times.. and the only thing i got is being stuck forever while making webGL builds.

    It's incredibly unstabble, sometimes i can make a build in 4 minutes, others in 10, others don't even finish.

    When it gets stuck, usually is in stripping code, or building native binary with IL2CPP.. and then i go to investigate on task manager and find out that the processes are dead, and stay dead forever... as you can see bellow..



    It's starting to annoy me a lot, because i have to force unity to exit and repeat the process until it goes right. And the worst is i don't have any error or log to analise what might be causing this issue...

    This has happened in 2021.1.13f1 and 2020.3.12f1, Gamma Color Space...
    What changed is that on the MAC i didn't have the project synced with collab (i had collab, just not synced), and when i changed computers i updated everything and synced my files with collab.

    Any thoughts or suggestions?
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Is this Windows computer running BitDefender anti-virus? We have recently found that BitDefender does not play nicely with il2cpp.exe and can make it hang during some file I/O operations.
     
    tiggaxxx likes this.
  3. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    Yes it is.. I will try to exit the antivirus and build.
     
  4. tiggaxxx

    tiggaxxx

    Joined:
    Jan 13, 2020
    Posts:
    30
    So far seems to have solved the problem! Thank you!
     
    JoshPeterson likes this.