Hello, I have updated my working computer from a 2011 Mac to a Ryzen 7 Windows, in hope of having better building times.. and the only thing i got is being stuck forever while making webGL builds. It's incredibly unstabble, sometimes i can make a build in 4 minutes, others in 10, others don't even finish. When it gets stuck, usually is in stripping code, or building native binary with IL2CPP.. and then i go to investigate on task manager and find out that the processes are dead, and stay dead forever... as you can see bellow.. It's starting to annoy me a lot, because i have to force unity to exit and repeat the process until it goes right. And the worst is i don't have any error or log to analise what might be causing this issue... This has happened in 2021.1.13f1 and 2020.3.12f1, Gamma Color Space... What changed is that on the MAC i didn't have the project synced with collab (i had collab, just not synced), and when i changed computers i updated everything and synced my files with collab. Any thoughts or suggestions?
Is this Windows computer running BitDefender anti-virus? We have recently found that BitDefender does not play nicely with il2cpp.exe and can make it hang during some file I/O operations.