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WebGL builds not always launching the fake webserver

Discussion in '2018.3 Beta' started by bugfinders, Dec 1, 2018.

  1. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    1,790
    Ive had this a few times and I cant nail down any specific as to why it might not be working but it also made me wonder if Im being incredibly stupid.

    After you build & run you get a web browser pop up going to localhost:<some port> so unity is faking the webserver for you - great.

    However recently the builds have succeded, browser pops up and picks the url, but it says cant get to server.

    Is there also a way of just running the last build with that browser rather than waiting on build & run again?
     
  2. Rallix

    Rallix

    Joined:
    Mar 17, 2016
    Posts:
    139
    I can confirm I also had this issue. Sometimes Build & Run runs flawlessly, sometimes the build 'succeeds' but opens a page with a 'can't load' error. I didn't create a bug report because I can't really tell what I'm doing differently when it fails to load.

    Some way to refresh or try again would certainly be useful.